>>43371650>>43371602>>43371526The biggest problem I had with the behavior was that it was making the rest of the group uncomfortable, and have less fun as a whole.
Like I said, the party, more often than not, was willing to accept surrender from a defeated adversary, as it increased their standing with local law enforcement. Furthermore, in this setting Paladins were less common, as the nation had undergone a mild separation of church and state a few decades prior, so the only Paladins with actual legal authority were those who were ALSO members of the military/royal constabulary. In the eyes of the law, the Paladin was simply a more combat-oriented cleric, drawing power from a higher existence, but not necessarily representing its will. He wasn't in actual legal trouble for executing muggers or bandits, who were criminals after all, but it did hurt his reputation, and the reputation of the party (and his smug, callous douchebaggery about how he did it pissed me off to no end).
It's the reason I started to try and introduce more black and white moral scenarios to him. Cases of "No, seriously, if you do this, you are doing Wrong." "If you leave this be, innocent people are going to come to harm, and it will be on your hands." But it just never came around.
He ended up rerolling a character rather than bother going through a whole Redemption quest to regain the blessing of his deity (he actually just sent me some bare bones SRD link to a forgotten realms deity, and never really payed any homage to it), and the campaign withered away soon after due to finals and the winter break fucking up everyone's schedules.
I honestly do not intend to play with this guy again. This was just the latest in a long line of edgy autismal fuckery on his part. I posted in another thread recently of his asshole Necromancer adventures, where he actively attacked the whole party during a boss encounter because he wanted to just let the boss rampage in a nearby village for his own gain