Reminder that DeS has the best
>bosses
>atmosphere
>level design
>combat (faster and more fluid than DkS)
>weapon design
>armor design
>mechanics (grass over estus, mana over spell uses, being in soul form actually has consequences)
And finally it was actually a complete game and didn't have downright pitiful, half-assed shit like Ash Lake, Anor Londo Castle, Lost Izalith, Demon Ruins, or the same Asylum Demon boss recycled three times. And it actually explained basic game mechanics unlike Dark Souls with kindling, Estus upgrades, and weapon upgrades. It also didn't cater to "le so hardcore xDD" memers and was never meant to be difficult just for the sake of it, but was just meant to be punishing so victories felt more fulfilling and rewarding.