>>314757910The guns shoot where you point them.
The game has round-specific momentum due to multiple lives.
The guns sound like guns not a garden sprinkler.
Suppression is actually effective.
Low TTK, someone can't turn around and 1deag you if you put 5 bullets in their ass.
>RNG.There are more than three guns in the game that are useful.
You run based on weight not based on having a knife out.
No rainbow gun circlejerking, people just play the fucking game.
Significantly less russians.
More verticality in maps.
Easier to perform well if you are a skilled player.
Able to move while simultaneously shooting and not be subject to rng, just harder shots.
Guns give player feedback, instead of working with recoil patterns (that aren't even consistent) you manage the recoil of the gun that you can actually see on your screen as you fire.
Teamwork is both more common and more rewarding, especially on push and other momentum-centric gametypes.
More angles of attack on maps, most areas have numerous directions to attack from, giving players many options to exploit defender's vulnerabilities.
Guns have multiple firemodes; single, burst, auto.
Ammo is counted with magazines instead of an ammo pool.
There is an AKM