>There's not just one way to interact with any given animal. You can ride the bear, or you can BE the bear.
>Because every player starts out somewhere different, and there are no specific objectives, Ancel wants people to share their experiences to piece together knowledge of the game. "After 1 hour of Wild, we want every player to tell a different story," he says. "There is never just one goal, there are several goals you could pursue depending on the level of risk. I like that players can decide for themselves, take their time on it. I believe that modern games should allow different people to play the game with their rhythm."