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Quoted By: >>314784061 >>314785208 >>314786194 >>314786607 >>314787936
Right out of the gate I'm going to stream no death play throughs with evolving character archetypes.
I have a handful of solid archetypes but I would like to hear some suggestions.
The rules are simple - Death is the end. No quick save/reload, all decisions are final and so are their consequences. When we die, a new game is started and a new character archetype is created. Naturally I will confer with the viewers to decide on an archetype and we will be on our way.
A few examples;
A brutally flawed alcoholic, no matter what, all booze will be purchased/stolen and consumed immediately. ( I suspect this will be a short run)
A hardcore nerd who does anything he can to avoid combat, or cheat at combat, to win the day.
A charismatic woman, with a dark secret and an uncontrollable urge to murder the innocent.
A benevolent savior who actively fights evil and does all that is asked of him/her.
A balanced and careful psychopath who's ultimate goal is to be the lone survivor in the wasteland. All other must die.
I have a handful of solid archetypes but I would like to hear some suggestions.
The rules are simple - Death is the end. No quick save/reload, all decisions are final and so are their consequences. When we die, a new game is started and a new character archetype is created. Naturally I will confer with the viewers to decide on an archetype and we will be on our way.
A few examples;
A brutally flawed alcoholic, no matter what, all booze will be purchased/stolen and consumed immediately. ( I suspect this will be a short run)
A hardcore nerd who does anything he can to avoid combat, or cheat at combat, to win the day.
A charismatic woman, with a dark secret and an uncontrollable urge to murder the innocent.
A benevolent savior who actively fights evil and does all that is asked of him/her.
A balanced and careful psychopath who's ultimate goal is to be the lone survivor in the wasteland. All other must die.
