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Quoted By: >>314806027 >>314807221 >>314809565 >>314809849
What's the best advice you can give for SMT: Strange Journey.
I've played and beaten SMT Nocturne and IV as well as numerous of the spin off games (Raidou, DDS, Persona) and I'm finding this game a bit jarring in places.
I guess what I'm having an issue with is the demon co-op and alignment issues when negotiating and the lack of press turns. I'm only level 9 right now and am on the second floor basement of the first dungeon. I am currently aligned as neutral, which means law demons are a pain to recruit and chaos won't even talk to me. I like the environments and the soundtrack and the characters so far
I've played and beaten SMT Nocturne and IV as well as numerous of the spin off games (Raidou, DDS, Persona) and I'm finding this game a bit jarring in places.
I guess what I'm having an issue with is the demon co-op and alignment issues when negotiating and the lack of press turns. I'm only level 9 right now and am on the second floor basement of the first dungeon. I am currently aligned as neutral, which means law demons are a pain to recruit and chaos won't even talk to me. I like the environments and the soundtrack and the characters so far
