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>Taro Yoko
>Invented Drakengard and made the entire cast psychopathic, after pondering the irrationality behind violence in video games, and how many games praise and reward you for as many kills as possible. Consider the implications that in the real world we'd judge this behaviour as psychopathic, and thus felt a cast of psychopaths would be more appropriate.
>9/11 happens, and while Japan alongside the rest of the world is bombarded with propaganda about terrorism and the Iraq invasion, refines his perspective.
>Invents Nier a response to this, believing violent acts can be committed on any side not by psychopaths, by simply people who truly believe they are right. Nier is about this.
>Considers violence a barrier in game design many take for granted
>Hopes one day we can push through it for new experiences
>Humbly admits he is yet to do so and is just as guitly as everyone else, but strives to find ways to maybe offer something unique in his games
>low metacritic rankings despite ambition, truly niche, generally unknown

>Indy devs
>muh depression
>muh anxiety
>muh pretension
>angry and hateful towards any game that revels in its content if not "acceptable"
>cliquey dev teams and groups that ostricise other indies who don't adhere to the status quo
>self indulgent games lacking worldliness
>faux philosophy and psychology built on egocentricism
>no humility: defensive against any criticism
>on stage, thousand interviews, "revolutionaries", 10/10 goty metacritic for walking simulators

This is video games in 2015.