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>Columbia College will offer scholarships to student gamers as part of its eSports program, which will start in Fall 2016.
>"eSports aren't the future," Columbia College President Scott Dalrymple said in a statement. "They're the present. True skill at video gaming is just as impressive - and just as legitimate - as excellence in traditional sports."
>Columbia College will recruit twelve players (two teams of five and two alternates) to play the video game "League of Legends."
>"League of Legends, which is the game that we're playing, is incredibly popular. There's 27 million people that play it a day," Curtis said.
>He said the game requires a lot of strategy and teamwork, which appealed to him and other staff members.
>Right now, the college is in the process of hiring a coach for the eSports teams. And it will the coach's job to recruit students for the fall.
>The college also plans to turn a building on Rangeline Street that used to be a soccer locker room into a gaming hut.
>"That will be the home base for our eSports team," Curtis said. "But, on the side, we'll also have three or four consoles in there - so, x-boxes, PS4s - that all of our students, and staff and faculty will be able to come in and use whenever they want."
>University of Missouri college student Jordan Winn said he thinks calling it "eSports" is the problem.
>"E-activites, e-games, e-fun stuff? Yeah, on board. eSports? Sports guys: C'mon; we're better than that," Winn said.
>But regardless, Columbia College is happy to start looking for true gamers.
Thoughts on this, lads?
http://www.komu.com/news/columbia-college-unveils-competitive-video-game-program/
>"eSports aren't the future," Columbia College President Scott Dalrymple said in a statement. "They're the present. True skill at video gaming is just as impressive - and just as legitimate - as excellence in traditional sports."
>Columbia College will recruit twelve players (two teams of five and two alternates) to play the video game "League of Legends."
>"League of Legends, which is the game that we're playing, is incredibly popular. There's 27 million people that play it a day," Curtis said.
>He said the game requires a lot of strategy and teamwork, which appealed to him and other staff members.
>Right now, the college is in the process of hiring a coach for the eSports teams. And it will the coach's job to recruit students for the fall.
>The college also plans to turn a building on Rangeline Street that used to be a soccer locker room into a gaming hut.
>"That will be the home base for our eSports team," Curtis said. "But, on the side, we'll also have three or four consoles in there - so, x-boxes, PS4s - that all of our students, and staff and faculty will be able to come in and use whenever they want."
>University of Missouri college student Jordan Winn said he thinks calling it "eSports" is the problem.
>"E-activites, e-games, e-fun stuff? Yeah, on board. eSports? Sports guys: C'mon; we're better than that," Winn said.
>But regardless, Columbia College is happy to start looking for true gamers.
Thoughts on this, lads?
http://www.komu.com/news/columbia-college-unveils-competitive-video-game-program/
