>>120254448>>120253934>RyuInstall that allows for chargeable Hadokens which can guard break. Increases stun, especially on Hadokens. Critical Art becomes Denjin Hadoken, deals stun and I think will also guard-break.
>ChunAdds extra hits to her moves, dealing more damage and I guess breaking most armor automatically due to having multiple hits. Not sure what else.
>CammyAdds extra hits and damage to special moves, as well as some extra juggle properties to them as well. Basically opens up new combo opportunities.
>NashOne of three teleports you can cancel most anything into for mixups or combo extension.
>BisonHis teleport dash used to be locked to it. Turns Devil's Reverse into a teleporting crossup and lets him cancel specials into EX into EX into EX for crazy combo bullshit.
>BirdieActivation has a hitbox you can combo into or anti-air with. Increases damage, adds extra hits to Bull Horn and Bull Head (allowing the former to juggle into Super, notably), and adds armor to the startup of Bull Head.
>KenNot sure exactly, seems like it adds damage and fire effects to all of his specials. Also, activation is an automatic dash cancel I think.
>NecalliOnly permanent install of the bunch. Pretty much improves all of his frame data across the board.
>VegaRose projectile that if hit causes Vega to fly fullscreen to hit the opponent. Can be comboed into and juggled from.
>MikaNadeshiko flies in from the top or either side. Can be delayed. Top version OTGs. Side versions cause extended juggle states on hit.
>RashidA tall, multi-hitting tornado that controls space and fucks with Rashid's movement by making him go far and fast.
>KarinGives her her rekkas.
>ZangiefSpins in a big cyclone. You can either just pull them in like Tanden Engine or hold the move to make it a multi-hitting attack that's a punish in and of itself. You can do it multiple times before your gauge runs out, and while it's active your V-Skill has infinite armor.
>LauraNot sure.