Holy shit there is so much objectively wrong info being spurted out in this thread.
First of all, the whole
>atari games need manuals to be played rightWhile there are games where this is an issue, and its one you'll come across a few times, its nowhere near as big of an issue as /vr/ makes it out to be. There's maybe like 3 out of my 80+ carts that I couldn't figure out on my own.
>>2757616most of this post is bullshit. especially this part
> Atari games were developed extremely quickly. A couple of days for a game was no rarity.Atari games were one man projects with deadlines of 6 months at Atari, or two man projects with 4 month deadlines at Activision. Thats not to say programmers occasionally finished early, but the claim that they took "days" is objectively bullshit.
>>2757740>When was there ever a thread about a single individual atari game? Fucking neverSolaris has had its own thread several times.
>>2758435>Those people would have been in their mid-20s at the time.you need better math skills son. as
>>2758448 pointed out, people old enough to play the 2600 as kids would have been in their 30's. But thats irrelevant, because the 2600 was expensive as shit when it was released, Atari brand games would cost between $100-250 adjusting for inflation. A lot more of the people who owned a VCS were already in their late teens, early 20's.
>>2758453Baby boomers are irrelevant here, because we're talking about the pre-9/11 clinton-era economy, not obama-shithole 2015.
>>2760637Atari's downfall wasn't releasing a few bad games. It was a culmination of one poor marketing decision after another made by Warner. Kassar actually did a pretty good job of running things, there were times like Pac-Man's ROM fiasco. But its debatable how much of that was Kassar's decision, and how much was Warners decision. Atari had the same problem Sega of America did, in that there was a parent/sister company constantly screwing them over.