>>2768693Because I never ever stated my own opinion on DKC: I agree it's not the utmost best platformer ever made, but it was pretty damn competent, I don't agree with your opinion that "it sucks", but at least mine is less extreme and hyperbolic, I just think it's a good game, nothing more, nothing less.
DKC2 was a total improvement I don't think a lot of people can deny it unless for some personal reason they prefer DKC1.
That said
>repetitive level designGot any actual examples? not just "this level has barrels, and these others too", I mean actual examples of repetitive level design like copypasted assets or something? I'm not asking to be pedantic, I'm actually asked if you can come up with actual evidence to back your claim.
>poor framing of screen/camera too closeNever experienced any problem with that, but again, if you have any example (especially on video where you can point out the actual flaws with the camera you find), then that'd be great.
>memorization of enemy placementMaybe only in the mine cart levels but I'm sure if you react real quickly you don't even need memorization.
But again if you've got actual examples you can show us, be my guest.
>weather substitute for difficultyYou're referring to the snowstorm level, right? Yeah, that one was a bitch.
the rest of your post is kinda irrelevant, and I'm a bit mad that you mentioned the animal friends, but seem to have absolutely ignored Adventure Island series is the game that did animal friends the best.