>>2740801>>2740769>>2740793Jesus, how fucking mad are you?
You can't even tell samefagging (check ips, or wait, you don't know how. inb4 "durr i wont bother") and yet there you are spouting buzzwords like "3fag" and "edgy", Stop embarassing youself and speak like a normal person you creep.
Aside from that, are you fucking kidding me about the comparison between 2 and 3?
2 had only 5 slots army and a smaller grid.
3 had 7 slots (so, you know, can use all your creatures instead of just the highest tier ones) and a bigger, hexagonal grid.
GEEZ, I WONDER WHICH ONE IS MORE FUN AND STRATEGIC.
The two additional factions in 3 are great thematically and people like it look-wise, the fact that thety are less competitive than other towns doesn't mean they suck OR aren't liked by the fanbase.
Artsyle i agree, but it's not fucked up. It's just VERY different from the cartoony style, and i prefer the latter as well. Doesn't mean, again, that it sucks.
5's alternate upgrades, while a very welcome addition, are literally a no-brainer choice, given the discrepancy in power.
5's town's development is WAY more organized, balanced and satisfying than 3, and you can't just get tier 7 1st week.
Are you seriously defending 6's mono-luxury resource?
It takes away any town-building resource management, since you just have to conquer as many mines as possile, instead of prioritizing your most needed resource or a particular one for that specific dwelling before week's end.
TL;DR: You nitpick stuff in 3 and 5, but glorify trivial or barebones stuff in 2 and 6 while ignoring that these games also had flaw way deeper than the former games.