DOOM THREAD / RETRO FPS THREAD - Last thread
>>2742563 (We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)
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Anonymous
Anonymous
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>>2752303 That looks better
Anonymous
Doom 4 isn't retro, fuck off Bethesda marketing squad.
Anonymous
>>2752056 >>2752098 this has interesting consequences for switching from <100% blue to 100% green
consider having 100% health, 99% blue, the 99% blue will absorb half incoming damage allowing you to take 198% damage leaving 1% health, allowing 199% damage in total
100% health 100% green, the green will absorb a third incoming damage, that is to say for 150% incoming damage it will absorb 50%.
this means by picking up the green armour you have essentially taken a damage of 49%. that's like being hit by a revenant missile. where was the huge red pain flash?!
Anonymous
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>>2752310 you might want to ask the OP to remove any Doom 4 related entries in the news post while you're on that :^)
Anonymous
>>2752320 this has been well known by hardcore doomers since forever.
personally I consider the lack of any obvious difference between green and blue armor levels to be one of doom's greatest failings.
Anonymous
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>>2752310 It's gonna get discussed unless it's outright banned, might wanna vacate the thread a few days m8.
Anonymous
To Yholl: Are DoomRLA demonic weapons supposed to be the equivalent of Rogue's cursed weapons? Because they don't seem to be that...cursed>Get Death's gaze as a scout >Firestorm mod it, now it has little explosions >Face the Demonic artifact guardian like 3 times, got 3 artifacts. >Now i am fucking invincible The only times i face danger is when i am reloading, and even then i have another bunch of weapons that save me from trouble.
Anonymous
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>>2752337 I think they're just another tier of super badass weapon of greater killing everything+5.
Anonymous
>>2752337 Cursed weapons in Rogue were straight up bad
Anonymous
>>2752340 you mean stuff like "cursed -2 sword" that sticks to your hand so you can't unwield it?
Anonymous
Anonymous
>>2752348 right, i get you. but those are quite common, as traps for the unwary. DRLA demon weapons are rare (so rare in fact that i have yet to see one generated - where do you find them?); i find having something rare but awful to be rather silly.
Anonymous
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>>2752353 Yeah that was my point, they are not very similar at all.
Anonymous
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>>2752340 This is something that I think really keeps DRLA from feeling like a proper roguelike. The enemies are the only things out to get you, instead of the whole game. Even the equivalents to cursed armors are all really fucking good to offset their permanence. Crates only ever hold helpful items, even if they're just pistols or medikits. The only "bad" weapons are the standard ones, which are still adequate for killing the demons and can be easily disposed of as soon as anything better shows up. There's just none of the cruelty that anyone familiar with the genre would come to expect. It ends up just being Diablo with guns, which is why it's so popular. Casuals wouldn't touch it with a ten foot pole if it were half as mean as even the most babby-tier actual roguelikes.
The original DoomRL brings its cruelty through what the levels can do to you (switches that turn the entire floor into lava and such), which obviously can't be recreated here. But I think DRLA takes enough liberty with the source material already that it wouldn't be heretical to introduce some other elements from Rogue and its spawn. Cursed weapons that you can't truly get rid of would require a manual pickup system, which I won't ask for, but they could still be implemented in another manner. Maybe make cursed weapons slower to select and deselect and when you drop them, they take some ammo with them. Or they seem like perfectly normal weapons until you attempt to mod them, at which point the mod has the opposite of its usual effect. Just...something to make it less "weapon and monster randomizer but with quality control this time" and more actual roguelike.
Anonymous
Okay. I think I might be onto something here. Christ I hope so
Anonymous
>>2752363 The range attack looks really good now. The problem just lies in the melee, and why you would ever use it if you could avoid it. You needed three melee swings to wipe out that group of demons near the end, when you just previously demonstrated that you could do the same work in a single projectile swing. 60 cells and putting yourself in melee range as opposed to 30 cells to do the job from a safe distance, it's not even a choice.
Anonymous
>>2752376 Yeah, so I'm trying to think of a different, valid secondary fire.
I don't think melee is a good idea, you can whack shit with it as a melee weapon if you're out of cells, but when you're juiced up? I need something better.
Anonymous
>>2752382 I still think you need to swap the fires (Melee primary, ball flinging secondary) and swap the cell costs (Melee taking 30 cells, etc.)
Personally not smacking an enemy with a baseball bat all would be silly, but that's just me.
Anonymous
>>2752382 Maybe a rapid single shot swing? 3 cells a pop, just fires single balls in a straight line. Better for single targets you can't chance getting too close to, like cyberdemons.
Anonymous
>>2752385 Well as I said, you can still whack shit when you're out of cells, but I can't find a happy outcome for a powered swing because it's either gonna be EZ mode clobbering or too impractical for its own good
>>2752386 Well that's where the buster rifle comes into play, it's good for rapid fire attacks
Anonymous
>>2752382 >Different valid secondary fire It's a baseball bat
Smash their faces in.
Make the weapon do better at that by either
>Making it much faster with the same power and have it take less cells >Make it much much heavier and powerful for less cells Also make the range shot take a lot more cells.
I'm assuming it has infinite range.
Give it a downside.
Anonymous
>>2752390 Buster rifle doesn't rip, though, does it? Outside of that charged railgun shot, which is in no way rapid.
Anonymous
>>2752391 It doesn't have infinite range, actually, that big ball explodes after traveling a set distance, the smaller balls travel infinitely yeah but at long range they'll be spaced out too far to do anything worthwhile.
and right now the supermelee attack hits for 75 damage, and then explodes for either 220 damage with a radius of 250 or 380 damage and 350 radius if it's a SMAAAAASSHING hit.
Part of the problem I suppose is a player could just aim at the flower with the primary fire and do a shitload of damage, more than the melee can right now.
I could do what
>>2752392 this guy suggested and making the secondary fire a faster swinging/firing ripping ball and add an overlapping weaker melee attack at the same time, and combine the current supermelee with the new primary fire I've made, but maybe not as absurdly powerful. That way you can ALWAYS whack shit
Anonymous
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>>2752403 >aim at the flower FLOOR. I MEANT -FLOOR-
Fucking hell between jacked up sleep and still having undertale on my mind I've been in another place altogether mentally Anonymous
Hardest map in Plutonia that isnt Hunted or Go 2 It?
Anonymous
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>>2752391 >It's a baseball bat >Smash their faces in. >[...] >I'm assuming it has infinite range. Well, now this is an interesting idea for an attack.
A long-range melee...
Anonymous
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>>2752430 Map12 or "Speed". That map is a bitch and a half.
Anonymous
You guys like Doom maps right?
Made for Vanilla Doom, but it ended up not working on it so just use a limit removing source port. I used crispy doom for testing
Feel free to voice your opinion if you try it.
https://www.mediafire.com/?zeri83o644zo2uz Anonymous
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>>2752430 i don't think you need to specifically exclude those two from your question, anyone who would give them as answers is misguided
Anonymous
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>>2752430 Hunted is actually one of my most favorite maps.
Most of Plutonia just blends together for me since it's mostly "green jungle army base with green camo and vines" everywhere. In each level skeletons and chaingunners will pop out of various pillars/closets (typically behind you) after you grab the weapon, key, or flip a switch.
As the levels go on, add cacodemon, pain elemental, and archvile to the list of enemies that ambush you and that's the entirety of Plutonia. I still love Hunted though. So much fun.
Anonymous
here's a less hackily done one god am I boredI'm pretty much alright with the way it's supposed to look in the new game btw, just did this as a test out of sheer curiosity
Anonymous
>>2752451 Really enjoyable map. Played it on HMP and it was a nice challenge for me. Good map anon!
Anonymous
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>>2752472 Looks at that fat butt.
Anonymous
dang, the imgur album where the leak happened is gone. MAYBE they're for real. the damage is done, tho.
Anonymous
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>>2752513 The leaker was a neofag
He hasn't posted in their alpha thread about being banned yet, but yeah.
What a tard, how hard can it be to crop the fucking watermark?
And if he wasn't aware of the NDA, that doesn't make it better
Anonymous
>>2749973 Speaking of cliches, I always thought Deus Vult was the one that came up with the "walk over teleporter, telefrag an enemy, walk a little, telefrag another one, rinse, repeat" thing
But pic related is something from 1995
Anonymous
Anonymous
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One of the new UT hats require killing 5000 people and collecting their skulls.
Halp.
>>2752523 Enjoyable.
Spread patterns are rather bullshit. I prefer the GO version of the mechanic.
Anonymous
>>2752518 >But pic related is something from 1995 please tell me its name.
on your other point, there is one of those in mm2 map18 (amongst others i am sure, but that was the first that sprung to mind).
Anonymous
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>>2752527 lost episodes of doom: e2m5
Anonymous
>>2752451 FDA (25 minutes)
http://temp-host.com/download.php?file=qx70lb very good, i really liked this one, thank you for making it.
- i love how interconnected everything is
- airport security scanner :) - didn't realise what it was until second examination
- not sure of the point of the invulnerability
- exit can be reached without raising floor, very easy to jump the gap
- missed 2 secrets, spent ages searching, eventually gave up and looked in editor - they were right at the start.
Anonymous
>>2752575 this is sped up three times and i still had to split it into five parts
Anonymous
Anonymous
Anonymous
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>>2752579 last part. can be skipped, searching empty rooms.
Anonymous
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>>2752085 >If you see a mass of mancubi up front and charge headlong with a chaingun equipped, that's on you. Not the person you were replying to but.. I actually do that. Mancubi make great meatshields against each other and the chaingun is good for stunlocking. It's really helpful when there's little cover. The normal shotgun can do this too, I believe?
Anonymous
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>>2752575 >>2752486 Thanks Guys
This is a different approach I had to making a map. So its a bit different from my usual stuff.
Nice to know about the issues with the gap and power up, will keep that in mind for the future.
Anonymous
>>2752575 what source port are you using?
is the hud part of it?
Anonymous
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Okay, merged the melee with the primary fire and working on a piercing projectile secondary that only consumes 10 cells a shot, that will also have a melee swing, just not a beefy one. I think I'm finally ready to finish this goddamned bat up so I can finish the nailgun, particle smasher, blursphere goodies, and a HUD. at least I know what I want to do with THOSE, this bat has been such a pain in the ass.
Anonymous
Anonymous
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>>2752331 >lack of any obvious difference What kind of obvious difference would you want? All I want is an option to not pick up green health the instant you're under 100% blue.
Anonymous
>>2752651 my own, and yes it is part of it. sorry, i usually turn the hud off, but i forgot this time, and it took so long to encode the webms i couldn't be bothered to redo it.
Anonymous
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>>2752654 next year, going head to head with doom 4 - and winning comfortably
Anonymous
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>>2752683 oh that's cool I actually wanted it, I really like that hud.
Anonymous
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>>2752654 I have a feeling they'll be doing a Summer 2016 release. Rated PG-13.
Anonymous
Anonymous
Anyone else reckon widescreen resolutions feel off with Doom? It only feels right to me when playing in 4:3.
Anonymous
Seems like they were prepared for the early leaks. This just surfaced
https://www.youtube.com/watch?v=JTfe7V-_3r0 Anonymous
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>>2752794 That seriously looks like it plays in halo's slow ass pace.
Anonymous
>didn't get alpha invite yet >actually fucking pre-ordered wolfenstein just for beta access >registered for doom beta access fucking 17 months ago >x kiddies who bought new order because there were no other games will get to play this weekend >console feedback will overpower my own Total bullshit
Anonymous
>>2752794 Doesn't really look much like Doom to me, the movement looks really stiff and the environments look really constricted.
Also what is up with that announcer and music?
Anonymous
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>>2752775 I agree
Pretty mad that I can't figure out how to get a letterboxed full screen 4:3 resolution in gzdoom
Anonymous
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>>2752818 >game for x kiddies is being alphaed by x kiddies >you're somehow upset by this Anonymous
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>>2752820 It looks like Halo with more of an emphasis on verticality and a few Quake and UT things injected. I'm cool with that, honestly - what I've played of Halo multiplayer over the years was pretty fun.
Wouldn't be shocked if the announcer was a text-to-speech placeholder.
Anonymous
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>>2752794 The weapons are looking a lot nicer without the flat lighting all over them, it seems like they were designed to look good from a first person perspective, I'm really liking that Static Cannon.
The Gauss Cannon looks like a mix between Sanctum 2's Drone Launcher and a Mass Relay, though..
Anonymous
>>2752794 >all that double jumping and climbing >that super shotgun + contextual melee kill >using the personal teleporter to ambush frontlines >that whole demon rune part with the contextual melee demon kill >quad damage sniping through walls Unf. Unf so hard.
Anonymous
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>>2752867 It's not retro when you don't like it.
Anonymous
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>>2752862 It seems like they were only showing off that one level and I wonder how many will be in the alpha/how many they're going to show off before the end of the year. It'd be nice to see the other environments and layouts.
But yeah, the way they used those personnal teleporters was really cool.
Anonymous
Trying to get ZDL and Samsara set up for deathmatch at a lan tomorrow, what are some good maps, and can you change characters mid game?
Anonymous
>>2752794 It feels incredibly lackluster, and resembles too much of a Brink/Bulletstorm and Halo mashup IMO. I was starting to forget that it was Doom until I saw the Revenant. Oh well, let's hope the campaign isn't a dull one.
Anonymous
>>2752895 >what are some good maps UDMX or Dynamite have great maps. I prefer UDMX.
>can you change characters mid game? Yes, by changing it in the menu, but the change won't take place until after your next respawn.
Anonymous
>>2752902 >resembles too much of a Brink/Bulletstorm and Halo mashup I have no idea how you got that, and I've beaten all of those games; unless double jumping and climbing up ledges is now "copying Brink."
Anonymous
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>>2752794 The fucking comments. Why are fallout fans so cancerous?
Anonymous
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>>2752912 >overly angry shitposters such as yourself!
Anonymous
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>>2752930 >No, it's not retro when it's not fucking retro. Except when it's Shadow Warrior 2013, its sequel, Rise of the Triad 2013, or any of the full games that have been released on the GZDoom engine. Which have all been discussed perfectly fine.
Mods have allowed discussion of Doom 4 before. If you've got an issue, take it up with them instead of whining here.
Anonymous
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>>2752930 You fucking autists, why even care? We're all here because we love doom why not talk about it. 95% of the conversations here are retro, so what if a handful of posts are about the new one.
Anonymous
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>>2752353 >where do you find them? I think they just appear the same way as uniques. I just had luck in finding one at map 02 of hellbound.
Anonymous
Anonymous
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>>2752930 It's always been allowed for people to talk about sequels, remakes and ports in relation to retro games on /vr/ you spergbaron.
If there's a Quake thread, people will occasionally bring up Q4, there's nothing wrong with that.
In a Diablo thread, people will talk about Diablo 2 as much as they'll talk about Diablo 1. Sometimes people will bring up how much of a disappointment Diablo 3 was, before going back to talking about the older games.
In Duke Nukem threads, people will mainly talk about Duke 3D, forget the old sidescrollers for the main part, and occasionally talk about how fucking embarrassing Forever was.
In Baldur's Gate threads, people will talk about Baldur's Gate II and how it was really good, how you can run a port of 1 in the engine of 2, or debate if EE is good or not depending on what you want.
Say that Powerslave/Exhumed of all games, got a reboot or a sequel, people would talk about that in Powerslave threads, how is that a bad thing?
Anonymous
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>>2752794 >That perfect mix between metal and industrial in the music It's perfect.
I also really love the personal teleporter.
The idea of popping up behind other players is really neat.
Anonymous
>Sgt. Mark just posted this on the official Bethesda gameplay upload When will he fucking quit
Anonymous
>>2753058 >too slow okay I can agree with that.
>give us sprinting ffs mark, every time. It's like a balancing act.
Anonymous
Hey, if you guys want something else to talk about, here's a test build of Mark's "BETTER THAN DEFAULT!" maps.
http://www.best-ever.org/download?file=starterpacktestoct21.wad In a word, lol.
In a couple more words, 156 megabytes of lol.
Anonymous
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>>2753058 >>2753067 >paying attention to a BR Anonymous
>>2753074 do you need BD to play this, or even hardware rendering?
Anonymous
So this is the power of PC
Anonymous
>>2753090 >need BD No.
>hardware rendering yes.
Anonymous
>>2753092 Megatextures, brah.
Anonymous
>>2753095 there's like 20 imps at the start of map01 and only a pistol to defeat them. more frustrating than anything. then i shot a fire extinguisher and it blew me up. that was funny, but i didn't want to go through killing all those imps again.
it doesn't need bd to run but it definitely needs something that changes the weapon balance, in particular an improvement on the start weapon.
Anonymous
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It's harder to hit on the ps3 port. I've thought it might have to do with the updated resolution. If resolution is higher, but the guns aren't modded, they will have a smaller area to hit. Anyone knows if this is the case? Also, why are the sounds all fucked?
Anonymous
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>>2753058 I do agree that you should be able to sprint without having to put your gun away, I mean, this is Doom we're talking about, combat was always fast.
Anonymous
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>>2753092 >shows screencap from compressed youtube video. dude...
>>2753097 Props use normal textures, only terrain and static props use megatextures. It is also not the fault of mega textures that texture loading is shit, many engines have this pop-in from texture loading.
Anonymous
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>>2753074 I remember when he put this map on /idgames. It was bad then and it's not much better now.
Also the alarms need to shut the fuck up.
Anonymous
Anonymous
>>2753108 okay so i redownloaded brutalv20.pk3, the maps are clearly balanced for it. map01 wasn't awful, still fairly "doomy", or perhaps i should say "zdoomy", the attempt at futuristic realism is pervasive. the worst thing was that damn alarm noise, there really should be a way to shut it off.
Anonymous
Anonymous
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>>2753176 ah, thanks. since he stopped posting updates here i have no idea what the latest is any more.
Anonymous
Why do you hate Brutal Doom? I like this mod.
Anonymous
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>>2753195 Here is the response you're looking for.
Anonymous
>>2752909 I don't think "resembling" automatically means that it is copying it. The essence of parkour takes you to many kinds of games, like Mirror's Edge, Dying Light and even Brink. Double jumping? I honestly can't think of a game that had it, so kudos for that one - I suppose.
Anonymous
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>>2752794 this looks awesome as shit and the people sperging the fuck out in the comments section proves how everyone is a nostalgia babby in one way or the other. good god the shit ID has to put up with holy fuck.
Anonymous
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>>2753242 >Double jumping? I honestly can't think of a game that had it is this a joke
Anonymous
>>2753242 >Double jumping? I honestly can't think of a game that had it Anonymous
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>shredder shotgun muh diiick
Anonymous
>>2753272 >filename >disguist how can you show up with an image like this?
Anonymous
>>2752794 I like it.
Anyone else notice they kept the original invisibility design?
Anonymous
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>>2753292 I really like the way they've updated it.
Looks fantastic.
Anonymous
>>2753292 I like that they kept the design, but I hope that graphic is a placeholder.
It looks like they cheaply photoshopped a picture of an eye, and it's literally just a 2D image.
Anonymous
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>>2753282 disguise -> disgust
Anonymous
>>2753298 >it's literally just a 2D image Yes anon. It is a 2d image. Because it's a picture.
Anonymous
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>>2753292 what
you fucker
I was just about to point that out godammit
regardless, it looks badass as shit. Anonymous
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>>2753303 I think he's joking, saying the bottom one is the new one.
Anonymous
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>>2753292 That actually looks really sweet.
Anonymous
>people in the comments section in the Doom alpha MP demo video complaining about how it's not Doom 3 part 2 people legitimately enjoyed that piece of shit?
Anonymous
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>>2753404 A sequel can be better than the original, you know. Also it's a reboot when Doom 3 already was one. I'm hoping a hypothetical Doom 5 isn't "HEY GUYS we're rebooting Doom" again.
Anonymous
Holy fuck remember me to never go to esreality ever again The kneejerk reactions from elitits faggots is way too strong
Anonymous
https://www.youtube.com/watch?v=JTfe7V-_3r0 It looks so fucking terrible. It makes Doom 3's multiplayer look like a masterpiece of design.
Anonymous
>>2753518 It was already posted, faggot. l2ctrlf
It looks way better than Doom 3. I think it looks good in general.
Anonymous
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>>2753524 I am looking forward to the release of Doom4, and it's one of the few reasons for me to buy a next gen console; otherwise it wouldn't be until KH3 came out.
There's something that feels so good when playing Doom with a controller.
Anonymous
>>2753518 >goes through the effort to find the link and post it, and say it's shit >doesn't even ctrl+f you might want to go somewhere else if /v/-tier kneejerk reactions is what you're looking for tbh
Anonymous
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>>2753612 He actually posted the same thing on /v/.
Anonymous
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>>2753517 The best to me is the QQing over the removal of bunnyhopping, the obscure unintentional bug that nerds spent hundreds of hours drilling into their muscle memory and now treat as a sacred right in their id games
Anonymous
Anonymous
Anonymous
Hi, does anyone here care about source port development? I want to know what people think about object oriented programming and C++ in ports. ZDoom and Eternity Engine have switched and are considered very moddable and quite well made, (less so on ZDoom,) but I would like to know if anyone else thinks it's necessary or otherwise a good choice.
Anonymous
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Files downloaded and installed already. I can already view the Heatwave map introduction and an idle menu background. The soundbanks are also there and I'll take a crack at them in a second. I'm too afraid to upload any of this stuff though because they have a heavy-handed NDA. I know that there's zero chance of a watermark being in the fucking stock .bik files, but I'm not taking risks. Even this simple menu background looks rad as shit though and I am beyond hyped.
Anonymous
>>2753654 Though Doom was written in the C language, which is not inherently object oriented, thinkers utilize a technique common in C programming called pseudo-inheritance. Every type of structure which behaves as a thinker contains as the first member in its definition a thinker_t instance. This allows pointers to any of the various descendant types, such as mobj_t, to be cast to and from a pointer to thinker_t. Each thinker contains a pointer to a function to be executed every tic that is specific to its derived type, such as P_MobjThinker for mobj_t. Testing the value of this function to determine the true type of a thinker_t instance is used as a rudimentary form of run-time type information.
As a result of the architectural similarity, most C++ source ports translate this idiom into a full class hierarchy - this is the case for both ZDoom and the Eternity Engine.
The type punning scheme used to cast structure pointers back to their true type from thinker_t * is illegal in the current C11 language standard. This means that modern C language compilers may not generate valid code given the Doom source code unless special command line switches are provided (such as -fno-strict-aliasing for GCC). This is true in particular when high levels of optimization are requested from the compiler.
Anonymous
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>>2753678 Huh. I think I now understand object oriented design a bit more. Been struggling to figure out how actor systems work, but this actually makes quite a bit of sense. In C++, I assume something like this would be implemented through virtual functions by either returning function pointers or by just outright doing the logic there, but somehow Doom's solution seems a bit more elegant.
Another way I can think of would be to have function pointers that are set by a constructor, which is slightly.. grotesque. Or just use Doom's solution.
Thanks. I might go through with making a port with chocolate doom or prboom-plus as a base. Though now I'm not quite sure about using C++, heh.
Anonymous
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>>2753650 Well, at least the intro's shorter this time, I guess?
Anonymous
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>>2753242 >Double jumping? I honestly can't think of a game that had it, so kudos for that one If you're only talking First person games, theres TF2's scout. UT2004. and Metroid Prime.
Anonymous
The newest Doom Retro looks different somehow
https://www.youtube.com/watch?v=cKPMeKQfjoQ Anonymous
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>>2753745 Looks fine to me.
Anonymous
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>>2753745 I fail to notice any distinctions
Anonymous
>>2753745 What purpose does Doom Retro serve?
Anonymous
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>>2753776 Brad Harding's programming sandbox.
Anonymous
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>>2753292 its_something.jpg
Anonymous
>>2753404 I think it's decent, not as good as the first, or the fan content for the second, it's flawed and made a number of mistakes, but all in all, it's an OK shooter, it helps if you have a flashlight mod of some sort.
Though it does have the best chainsaw in the series, given that if you put your mind to it, you can take on almost any enemy in the game with it, if done right, because it's actually pretty powerful.
The same can't be said for the original chainsaw, it's got it's uses, but it's limited in what enemy you can use it on and not get buttfucked.
In Doom 3, there isn't anything actually stopping you from using the chainsaw on hellknights, pinkies, tentacle-commandos, cacos or arch-viles, if you know what to do, and Doom 3 really is the most fun when you play with the chainsaw (which is why I'm sour that it's not in the expansions).
If you get the urge to ever revisit Doom 3, try to play the game with the chainsaw as much as possible, it really makes the game a lot more fun.
Anonymous
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>>2753292 That was brilliant. Getting honestly weirded out that Doom has Quad Damage, but I'm sure it will be good in its own way (the game, I mean). Also Mick Gordon killing it with the soundtrack.
>>2753092 Dat clipping
Also even back then in the E3 demo you can really just expect good ol' texture streaming/pop-in to happen since it's pretty much inherent.
>>2753908 Honestly, I didn't mind Doom 3 that much. But I mostly agree with everything you said.
The chaingun there sounded really beefy and the fuckhuge BFG was fun shit. It was also fun clobbering people with flashlights. I'll keep that chainsaw run in mind next time I reinstall Doom 3.
Anonymous
lol
https://twitter.com/bethesda/status/657245360721698816 literally what's the fucking point now that everyone saw the contents from the alpha
Anonymous
Just got off the Doom 4 Alpha. It's like Quake III Arena, but slower. Weapon balance needs help. SSG was made garbage when everyone can spawn with RLs and railguns. It seriously does like 30-50~ damage at semi-close range whereas you can knock people out in 2-3 rockets. Didn't play with many of the weapons. The super weapon super railgun thing was basically a Perfect Dark Farsight-Tier level of bullshit. One hit kills even on a slight miss and it can see through walls. Revenant is fun as fuck to play, but you can't get health back without killing in it. All in all, fun - but I can't see this living very long.
Anonymous
>>2753924 Well, it IS still in alpha.
Anonymous
>>2753930 Oh, I know. But I mean this whole general style of gameplay, even if it was refined to a razor's edge, doesn't hold up very well today I think.
People will have fun, but they'll quickly lose interest and it'll die out. Just like the other multiplayer ID Games of recent. Those who like that style stick to the classics or horrific mutations thereof.
Anonymous
Quoted By:
>>2753924 Could be neat.
>>2753934 >doesn't hold up very well today I think. I mean this combination hasn't been really done before. This + progression system could last a while.
Anonymous
>>2753921 Is the alpha out yet? Please tell me someone is streaming.
Anonymous
>>2753980 NDA, they watermark your screen so that they figure out who's posting it, and streamers can legally get shut down or even tried in court.
Anonymous
Quoted By:
>>2753984 Yeah, people are totally going to obey, especially in East European countries.
Anonymous
>>2753984 Oh yeah, just like how they stopped the The Elder Scrolls: Online leakers.
Right?
Anonymous
so has anyone joined a friendly revenant/player server yet I can totally see servers with people not doing anything but griefing and doing all sorts of non-killing related shit
Anonymous
>>2754035 Post cool screenshots, remove the watermark for your own sake.
Anonymous
Quoted By:
>>2754014 There's a difference though.
There wasn't any way that ESO wasn't going to be completely dogshit.
Doom 4 looks like it could actually be pretty decent, at least the singleplayer.
Anonymous
>>2753745 >+reshade Gee I wonder why
That being said I'm so spoiled by gzdoom and smooth doom and high res textures with fancy lights and all that shit and I'm finding it hard to fully enjoy vanilla-ish doom. I'm a fucking disgrace
Anonymous
Quoted By:
Biggest disappointment in Doom Alpha right now is NO MUSIC IN MULTIPLAYER. The fuck were they thinking? It sounds so dead.
Anonymous
Quoted By:
Having a great time with the game failing to load the map on all four matches I tried to join When they said alpha they meant it
Anonymous
Quoted By:
>>2754070 you can get pretty fucking accustomed to smooth doom. trust me, it's easy as shit to get caught in that "why does X mapset not work with my mod" mindset without you even knowing it.
not saying it's not a fucking god tier mod or anything, just drop the ratio for at least 2/4 times each time you play any new megawad or mapset, and get used to using per kristians sfx mod only instead (which is much more acceptable and does wonders to gameplay believe it or not). You'll learn to let go of it in time.
which can turn into a fucking godsend in many cases where smooth doom turns into a RAM hog for some fucking reason due to every single enemy having a gib animation and blood splatters everywhere Anonymous
>>2752906 Got everything working mostly, do I need to have a special wad for invasion to get anything but DOOM monsters?
Anonymous
>>2753924 >SSG was made garbage >like Quake III Arena, but slower Fucking good. The last thing I want are SSG jousts instead of actual jumping, dodging, and using different weapons. From what I've seen the shotgun is used for setting up melee kills and it appears to be on-par (or actually a little bit better) than Quake Live's shotgun.
Of course we will have to wait to see what changes the final product receive, but it looks like something I'll be sinking a lot of hours into.
Anonymous
>>2754139 >do I need to have a special wad for invasion to get anything but DOOM monsters? It's late where I'm at, but I believe this is a yes? You'll need some wads to do that thing you're trying to do; which I think is adding more monsters.
If you don't know about it yet, you should check out Shotgun Frenzy for a lot of good ass invasion type shit. It's some good shit. If this doesn't help then I'm sure some other anon will have an answer.
Anonymous
Quoted By:
>>2754146 I'll try that, I'm gonna do some more testing real quick before I go to bed, hopefully I can find some stuff beforehand tomorrow. I really want to have a wave from DOOM, one from Hexen, etc.
Anonymous
>>2753745 okay the lens flares are a bit much.
greyscaling the background when the menu is open is a nice idea, though. improves readability.
also i laughed at the player missing the jump to the switch. what a noob.
Anonymous
Quoted By:
>>2754170 >also i laughed at the player missing the jump to the switch. what a noob. ...ha. Anonymous
Quoted By:
>>2754050 i had to laugh at those weapon screens where "RUDIAL" or whatever it was didn't spend 30 seconds blanking his name out before posting
Anonymous
Quoted By:
>>2754141 hmm, fair point
95% of doom dm is basically "ssg to the face" or "exploit the bfg mechanics for fun and profit"
everything else (long range chaingun tickling, speculative rocket down a corridor hilariously takes someone out as they come round the corner, PlasmaSpam McMuppet, that one clown who can't take it seriously and always goes for the chainsaw/berserk) makes up less than 5% on estimate
Anonymous
Is it me or is Doom 4 basically Quake 3 Arena / Quake Live (given the loadout system) mixed with old-school Halo? The slower movement and no-bunnyhopping pace as well as two-main-weapons of Halo, the no-reloading and no-holds-barred hunting of other players of Quake.
Anonymous
Quoted By:
http://doom.com/en-us/alpha/feedback >inb4 100 SSG is garbage/please increase player speed/ please change SFX messages please do this guys. Anonymous
Anonymous
Quoted By:
>>2753678 >The type punning scheme used to cast structure pointers back to their true type from thinker_t * is illegal in the current C11 language standard. it's fine if you either:
1. punt it through a union type
thinker_t *thinker; // passed to function
mobj_t *mobj;
union {thinker_t *t; mobj_t *m} u;
u.t = thinker;
mobj = u.m;
2. cast it, then never access the object through the old pointer
thinker_t *thinker; // passed to function
mobj_t *mobj = (mobj_t *) thinker;
// then never use thinker again, always access its fields through mobj->thinker
// you could even overwrite the old pointer just to be explicit with the compiler
thinker = &mobj->thinker;
Anonymous
Quoted By:
>>2754225 sure is nice to know you're still here so we can laugh harder
Anonymous
Everyone in here that's playing the alpha needs to address straferunning, speed and weapon loadouts in your feedback. The rest of us depend on it.
Anonymous
Quoted By:
>>2754243 Straferunning a shit.
Anonymous
Quoted By:
>>2754243 Just quietly, I think this closed alpha is more aimed at working out the technical kinks, like the maps not loading that someone mentioned earlier and netcode bugs. The beta for all the Wolf pre-orderers will probably be where all the "WHY CAN'T I PLASMA CLIMB WHILE ONE-HIT KILLING WITH MY FAVORITE GUN AND ALSO WHY DOESN'T FOOD TASTE AS GOOD ANYMORE" number-tweaking will be more of a thing, I'd wager.
Anonymous
>>2754243 Also tell them to get rid of jumping, and get rid of melee and get rid of rail gun and just have the classic guns.
Anonymous
Quoted By:
>>2753745 god that gave me a headache
Anonymous
>>2754248 Yes because only having two weapons at once is a total improvement over the classic games.
Anonymous
>>2754254 in single player i agree. in deathmatch though, you generally aren't using more than one or two weapons.
Anonymous
>>2754261 i'm not even sure what you're trying to say here.
Anonymous
Quoted By:
>>2754264 we come full circle then.
Anonymous
Quoted By:
>>2754262 (me)for example, if i have ssg and bfg i don't care abuot what else i've picked up, i just want to switch between the two. but pressing 3 and 7 (the latter especially) is awkward when the hand is on wasd. i'd rather just have a switch to other weapon button that ignores every other weapon i've picked up.
Anonymous
Anonymous
Quoted By:
>>2754293 and we're up to three!!
Anonymous
Quoted By:
>>2754293 >Well there goes out that argument where shitters were claiming they were going slow "on purpose" in the E3 demo for the "cinematic feel." They were though, there's a walk button. It's pretty obvious when they use it, like at the beginning of the Hell trailer.
Anonymous
Anonymous
>>2754294 but where does benis go Anonymous
Quoted By:
>>2754318 That's not a chaingun. Anonymous
>>2754308 before settling down to start a family, my grandmother was a circus juggler and plate spinner for a while. her bowl movements were the fastest in all of christendom.
also, is this better?
Anonymous
Quoted By:
>>2754328 Fuck no, that looks terrible. And I say this as someone that wants increased movespeed
Anonymous
>>2754328 that's still pathetically slow. the odamex community would eat you alive.
Anonymous
>>2754334 i sneer at your slothicity
Anonymous
that's not how you properly do fast Doom you fucking plebs. HERE's how it's done.
Anonymous
Quoted By:
>>2754339 You went too fast, dude.
Anonymous
>>2754339 you guys want me to post it again?
Anonymous
Quoted By:
>>2754341 the jumpmaze video? no thanks.
Anonymous
>>2754341 here it is again, hope you guys actually see it this time around.
Anonymous
Quoted By:
>>2754345 That's much better.
Anonymous
Quoted By:
>>2754353 Oh christ not you again, just shut up.
Anonymous
>>2754353 I suspect a lot of them will take off once the next new distraction comes out after Doom 4. That's all they're here for, they have little to no interest in the original games beyond mocking the people who do and maybe spouting some funny memes they found on tumblr.
I don't necessarily agree with your beliefs regarding "Doom babies", I'd like to think it's not nearly as bleak as you paint it. It is distressing how infrequently the community actually plays Doom around these parts, nothing like when the general was just starting and we'd pack a DM server all day long. People usually say it's because the community as a whole moved onto content creation, and I believed that for a while, but it's simply not true. There's still very little mapping output and our mod output is lower than it's ever been. All the lesser-known modders left. It's basically just Kegan, Term, and Spook now. Janrela, ProjectILE dude, Scroton, Vince, Ijon, they're all gone. Even Hexen Combat guy has only been in sparse contact. Marrub seems to have dropped the game he was doing for GLOOME. So I have to wonder, what is everybody doing? Are we all just playing stuff in singleplayer? The population of the threads hasn't decreased, but we aren't playing multiplayer and very few people are modding or mapping. So what are the rest of you doing?
Anonymous
Don't make the same mistake that Doomguy did. Say no to berserk packs.
Anonymous
>>2754379 >>2754382 JUST FUCK ALREADY. JESUS CHRIST.
Anonymous
Quoted By:
>>2754386 but he still hasn't taken me out to mcdonalds or bought me shoes, and I'm too shy to make the first step.
Anonymous
Quoted By:
>>2754376 heh, the face is pretty good but he's beefier than that
Anonymous
Quoted By:
>>2754376 this is terrible in so many ways
Anonymous
Quoted By:
While I don't disagree that it looks slower than promised, I still think Doom 4 looks decent.
Anonymous
>>2754371 Personally, just comfirming moving on to playing lots of singleplayer. Checking out new maps, mods, testing, tinkering. I've barely looked back at multiplayer, aside from shit like Hideous Destructor survival or something equally fun to work together on.
I think people not playing online is a compound problem. As cool as it is to play together it's hard to go past casual lone wolf get-each-other-killed level shit even with harder maps unless you're with a small team with voice comms or something. Even then you'd be better off beating it solo without lag or other players' unpredictability/taking resources, since maps are mostly made to be beaten alone (with exceptions that have mp-specific object placement).
I imagine deathmatch's shine wore off to most once it was clear that at least one or two people would be more or less untouchable over the course of a few months. Although, whose fault is that, really?
There's also been little new to play on Zandronum, its projects forum has been stagnant compared to when /vr/ started.
Above all, lack of organization, though that last game of Shotgun Frenzy went over well. Just need a guy to get things started.
Mods. Yeah, don't know what happened there. People have been asking a whole lot of questions, but actual releases have been pretty low. Maybe there's just stuff being worked on quietly, but I'm certain there's been less people working on things.
Anonymous
Looks like the Doom Alpha is live, launches for me and can find a game.
Anonymous
Quoted By:
>>2754376 wrong aspect ratio
Anonymous
Quoted By:
>>2754451 I just want to know if it's
fun Anonymous
Quoted By:
>>2754293 Off for a spot of walking sim with me friends
Anonymous
the amount of kneejerk reactions up the ass like a fucking pack of lubed up rabbits going down a hole in the ground this game is gathering and the amount of /v/ shitter(s) resurfacing is fantastic i mean its mostly just the "doom babies" guy here and probably two more guys but I feel like it's fucking christmas already the fact that everyone can so easily tell who he is is the icing on the proverbial tourettes pizza
Anonymous
Anonymous
Quoted By:
>>2754376 I think the helmet is worse than Tallguy. For what looks to be a customized action figure? bretty gud. Do they make beefier GI Joes yet, or are they still all on the same body?
Anonymous
Quoted By:
>>2754534 Monster Hunter LTD.
Bloody Steel
Going Down (?)
Hellbound
There's also that one Mark did, I forget what it's called.
Anonymous
Quoted By:
>>2754293 >They kept saying that they were gonna make this fast You didn't honestly believe what an E3 presenter said did you?
Anonymous
Quoted By:
>>2754534 We should make a /v/ thread for the time being.
Anonymous
Quoted By:
>>2754371 Occasionally firing up beloko's brilliant Doom mobile port on my free time. Chocolate most preferred.
I do wanna try out deathmatching with /vr/ but I'm afraid I'm just gonna get stomped to death and spill spaghetti gibs.
Anonymous
>Get email on the 20th confirming that I've been invited to the closed alpha and that closed alpha access has been added to my Steam account >23rd arrives >No "Doom Closed Alpha" game showing up, even if I restart Steam Nice, Bethesda does it again. Fucking retards.
Anonymous
>>2754653 it's just listed as CLOSED ALPHA on your games list
Anonymous
Quoted By:
>>2754659 Still doesn't bring anything up when I search it in my library, hope someone gets their shit slapped for this.
Anonymous
>>2750662 No one answered my damned question
Anonymous
>>2754665 There was a chocodoom fork with c/s netcode called obsidian a while back, maybe look into that? It's long dead though as far as I know, no idea how well it works.
Anonymous
guys. Is Duke 3D supposed to be played with M+KB? I usually play Doom on WASD + mouse (horizontal only). How did mouselook work on Duke3D originally?
Anonymous
Quoted By:
>>2754712 Duke had mouselook, toggled by the U key. The pitch was limited similar to vertical aiming in Heretic and Hexen.
Anonymous
Quoted By:
>>2753745 Did J.J Abrams make this?
Anonymous
Quoted By:
>>2754371 >>2754440 same here, i don't do multiplayer much and zandronum not at all, i think i went on a /vr/ deathmatch server once and it had all weird non-vanilla options which i didn't care for at all
Anonymous
Hi there /vr. I've just started to play around in gzdoom builder and wasnt able to find any detailed tutorials for it (the one in pastebin is about doom builder 2). It's pretty newbie-friendly though, but i am stuck at attempt to make my first door - it goes up just to the point at pic and not an inch higher.How do i change the door height?
Anonymous
>>2754990 that's pretty good for a first try.
anyway doors go up to the lowest adjacent ceiling height, minus 4. in your case this is the lowest point of the slope. what you need to do is make an air gap between the door and the slope around it so the door is not sharing a linedef with the slope.
does that make sense?
Anonymous
>>2754994 here's a diagram, a plan view of the level from above
Anonymous
>>2752301 You call that a cute cacodemon picture, OP?
Anonymous
>>2755015 >>2754994 Yes it does, thanks. So i need to make a small sector of needed height between the door and the slope.
Is that the only way to set custom door height? I didnt tried to make moving floors.
Anonymous
Quoted By:
>>2755028 You call that a cacodemon, anon?
Anonymous
Does anyone here have the balls to record some gameplay, block out their name/watermark in post, and upload the clips via Mediafire or MEGA Upload?I'm really desperate to see plain, un-edited gameplay.
Anonymous
>>2754712 It plays the best with Mouse and Keyboard, you really need freelook for some parts (but it's not 100% vital for most of the game).
Though the controls on the PS3 port of Megaton Edition are fine and functional once you get used to them (it plays a billion times better than Duke Nukem Forever on the same console).
Anonymous
>>2755042 I'm tempted to do it but it runs at 10fps for me.
Pop in is not as bad as RAGE, mind you.
Anonymous
Quoted By:
>>2755028 the title is clearly meant to be ironic.
Anonymous
Quoted By:
>>2755042 There's stuff on Youtube, just search Doom, Doom Alpha, or Doom Beta and sort by date
Anonymous
Quoted By:
>>2755048 still more optimized than gzdoom though right??
Marty Stratton of id Software
>>2755042 >>2755048 I don't recommend that.
We here at id Software like to have fun, and keep the fans updated, but we also need to keep some things in confidence.
Anonymous
>>2755034 it's the only way i know of. there might be a way to set it in udmf but someone else will have to assist you there, i don't map for zdoom
Anonymous
>>2754665 Doom 95. It's like MADE to work with this kind of shitty pcs.
Anonymous
>>2755065 look at him there, his corporate drone essence is radiant
Marty Stratton of id Software
>>2755075 Here at id Software we like to stay fun, and have fun.
Anonymous
>>2755084 you're not fit to lick his boots
Anonymous
Quoted By:
>>2755086 Or worthy enough to Suck It Down.
Anonymous
>>2755069 Thanks a lot. So, the solution is sectors like on the shot there, but much smaller.
Anonymous
Anonymous
Quoted By:
>>2755096 Hey.
Turn off that texture filtering. Anonymous
Quoted By:
>>2755072 I tried that already, and the connection didn't work anyway
It also ran like shit thanks anyway
>>2754670 thanks, will check out
Anonymous
>>2755045 i'm not into DFC in general but man Jinx does it for me.
i don't even play lol
Anonymous
>>2755096 >unaligned corners >brick texture >mixing flats and textures But really the only thing that bothers me are the slopes on the door.
Anonymous
>>2755126 >>2755146 You cannot rip and tear it up with titties so small.
Anons confirmed for liking lolis.
Anonymous
Is there to stop "spawned monsters" getting stuck on walls/fences? I can't seem to find a fix
Anonymous
Anonymous
>>2755152 >Anons confirmed for liking lolis. not been on 4chan long, have you?
Anonymous
>>2755159 There's probably a check, or more likely some checks, you can put in so it will determine whether or not to spawn it there; however, I haven't looked at the actor checks in awhile to remember them all, but I believe there are some there for blocking and such.
You should look into bossifyer since it has a mobile Icon of Sin boss that does exactly what you seem to be trying to do, and it doesn't have a problem with spawning stuff inside walls/fences. Check that out and see how you could adapt it to serve you better.
Anonymous
>>2755161 I like big fat bat tats; not the president of the itty bitty titty committee.
Anonymous
Quoted By:
>>2755152 >character looks like she's in her 20's or something >HER TITS ARE TOO SMALL SHE'S A LOLI! That's discriminatory, Anon.
Just because her bust isn't big doesn't mean she's not an adult woman.
Anonymous
Quoted By:
>>2755168 my point was you said "confirmed" as if this was somehow new information.
Anonymous
Anonymous
Quoted By:
>>2755148 That bothered me because i didn't know how to fix that. It is not a project to release, it is not even a complete map, it is just me familiarizing with the editor. Jesus, calm down.
Anonymous
>>2755165 Nothing shows up on google via bossifyer
Anonymous
so why is everyone now making a spppoopy 2dark horror mod w/ flashlights all of a sudden? is this the next zdoom mod meme or what?
Anonymous
Hey guys, have some Title Screen music from the Alpha:
http://picosong.com/6CST/ Anonymous
>>2755186 I can never make up my mind whenever Lilith is loli or petite.
Anonymous
>>2755215 It should be in the thread link for our mods/maps.
If it's not in there then I could upload the last version vince gave me.
Anonymous
Quoted By:
>>2755219 >everyone >two mods, one of which already released I know "meme" is being mutated to mean "thing I don't like", but come the fuck on.
Anonymous
Quoted By:
>>2755220 Holy fuck, that's amazing.
I know someone out there is gonna be assblasted because it's not straight up Metallica and Slayer covers anymore, but I actually love this.
The balance between industrial and metal is perfect, dear lordie.
Anonymous
Anonymous
>>2755042 It's not really very good tbh.
The movement is very slow and stiff, and the weapon balance is fucked. Everyone's running around with rocket launchers like it's Quake.
Anonymous
So now every time I open up the alpha it crashes. It wasn't letting me into any matches before, the map would either fail to load or i'd lose connection to the host - or both - but now it's just shitting the bed altogether.
Anonymous
Quoted By:
>>2755253 I had a similar problem. I updated my graphics drivers and it launches fine now.
However sometimes the map will run really slowly until the next round.
Anonymous
Quoted By:
>>2755223 >thigh gap, hips, butt She's just petite. Her body is at the least somewhere around 16-17 territory.
Hell, I know a girl in her 20's and she's flat as a board.
Anonymous
>>2755220 It's E3M1, not At Hell's Gate, dumbass. Nice song tho.
Anonymous
>Doom64 Please don't tease me like this, ID. I need to know if the Unmaker is there.
Anonymous
Anonymous
>>2755301 >Unmaker returns >Double Bladed Chainsaw is an upgrade >Terraformer level with constantly reshaping environment and crushers Unnf
Anonymous
Anonymous
>>2755301 somebody twitter these fuckers and ask them if they acknowledge the fucking game for once and for all because the coincidences are way too fucking similar to be unintentional
the imps are grayish and have four protruding spikes on their back, the cacodemon and mancubus look essentially the same (the latter having the exact fucking same death animation even), the colored lightning, many of the sound effects, the ambience and lightning in the hell section demo
i'd do it myself but i don't have a shitter account
Anonymous
>>2755301 it's DOOMx64.exe for me
that just means that it's the 64bit version doesn't it?
Anonymous
>>2755337 >>2755331 >>2755310 Asked them. There is a LOT of D64-like stuff in it. Please let there be an unmaker.
Anonymous
>>2754334 Shit, is odamex still alive? Redownload time
Anonymous
Quoted By:
>>2755349 >is odamex still alive? No :^)
Anonymous
>>2754328 >>2754334 >>2754335 lol. You guys are retarded. Its not just about the speed you move through hallways n shit. Its about movement mechanics in general.
It does need to be a bit faster, but more importantly it needs to be smoother and more glide-y. Right now its just too rigid.
Anonymous
>>2755349 >he thinks odamex is still alive >he's redownloading it 10/10 made my fucking day
Anonymous
Is there any unreal tournament mods for Doom?
Anonymous
>>2755357 do you also have trouble telling if people smiling in pictures are legitimately happy?
Anonymous
>>2755369 I get the joke. I'm not that retarded.
I'm mostly just stating that because there are so many others complaining.
Anonymous
>>2755376 I was just poking fun at you, anon.
~ Anonymous
>>2755369 >>2755380 To answer your question, yes... Anonymous
Quoted By:
>>2755381 *pat* *pat* 's okay. tomorrow is another day. Anonymous
>>2755310 >>2755331 >>2755337 while on that note
>checking out the Doom 64 sound effects on SLADE >the mother demon's sound effects have a laughing sound for her alert state >has a loud "WHYYYYYYYYY" for death sound >mfw realize that maybe they were planning on adding an archvile, then had it removed due to memory constraints >all the sound effects planned for it were probably passed off to the mother demon instead DEEPEST LORE
Anonymous
>>2755394 >archviles are basically distorted female laughs and "whyyy" >archviles can revive monsters and send flame attacks at you Obviously the Mother Demon is some sort of uber-powerful or fully grown Archvile the Doomguy missed on his previous run through Hell.
Anonymous
Quoted By:
>>2755363 There is one, but it has some stupid enemies, slows the player down, and it is so old that I don't think it works with the newer versions of zdoom/zandronum. The weapons did look nice though (same guy who made real guns advance 2).
Anonymous
>>2755394 I thought Archviles were supposed to be like Anti Christs.
Anonymous
Quoted By:
>>2754376 Dem thighs, man!
Anonymous
Quoted By:
>>2755417 I think Sandy described them as "an evil healer".
Anonymous
Quoted By:
>>2755394 >>2755403 This is entirely possible. If you read the fluff for Doom 64, it explains that the Mother Demon is raising all the demons that Doomguy put down.
If we assume that Doomguy killed all the archviles, it would also explain why there's no archies in Doom 64. Archies acan't raise archies. Anonymous
will there be arachnotrons in Doom 4?
Anonymous
>>2755552 My biggest fear is that there will be
Trites and
Cherubs Anonymous
>>2755552 In the snapmap section of their site you can see an armored figure in the background. Some thought that was the arachnotron. It looks more like an armored mancubus to me tho.
>>2755558 Fear as in you don't like their design from a gameplay standpoint or actual fear of creepy crawlies
Anonymous
Quoted By:
>>2755359 Yeah, I'm saddened now. At least a couple people still play zdaemon
Anonymous
>>2755226 I see it
the dropbox upload fails
could you upload it again please?
Anonymous
Quoted By:
>>2755292 Nah, it's clearly MAP29 of Plutonia. (Really though I don't hear E3M1 in this at all)
Anonymous
Quoted By:
>>2755558 Cherubs could be annoying but I'm honestly fine with the Ticks and Trites, I loved The Thing and I think it's alright monster to put in.
They're easy as pie if you use the chainsaw on them.
Mmm... pie.
Anonymous
Doom4 here. Anyone else getting a weird issue where everything has a sickly green texture and crashes really quickly?
Anonymous
Quoted By:
>>2755560 >as in you don't like their design from a gameplay standpoint not that anon but I just plained disliked them. they're like the epithome of a bad attempt at horror sequences. plus spiders are pretty much unfun to fight in nearly every game they're in.
>babies with wings metal as shit from a visual standpoint, but just doesn't fit Doom at all. perhaps Doom 3 did fine with them but I'm having a hard time trying to picture them in Doom 4 whilst managing to keep the overall aesthetic. I'd be a pretty rough conflict, plus they weren't that fun to fight either.
Anonymous
So, i try to create 3D floor in GZDoom builder (in both Hexen and UDMF formats, with ZDoom ACS scripts), but the "160" action for the dummy sector just isnt there, it is not present in the selection menu. Any suggestions why, /vr? I've used this tutorial:
http://www.youtube.com/watch?v=px-fETHLJNE Anonymous
>>2755650 Steamfag, still no key AFAIK
Anonymous
Quoted By:
>>2755305 Just look up Xopachi on Rule34, should be able to find it. Mind you, the actual pic isn't that great.
Anonymous
Needs blood/cracks on the visor with text that says "shield recharging", also a grenade counter, and possibly a flashlight/stamina meter. Finally, apply 'Color Correction' to the scene.
Anonymous
Anonymous
Quoted By:
>>2755865 fallout is
overrated Anonymous
Quoted By:
>>2755219 close, but no. the real 'fad' are the many variants from mods out there
Anonymous
>>2755845 what does that have to do with what he asked
Anonymous
>>2755892 That I'm not able to play the alpha, therefore no help on his issue
Anonymous
Quoted By:
>>2755904 if you can't help then why even reply
Anonymous
Quoted By:
>>2755251 better than running around getting one-shot by retarded SSG spam jousts and BFG hogging tbh
but i concur player speed should be a tad faster
>looks stiff bound to change since it's supposed to be an alpha fam
Anonymous
serious question: has there ever been a game where the publicly shown gameplay experience changed significantly between the E3 demo / early alpha, and the final product released less than a year later?
Anonymous
Quoted By:
>>2755941 i wouldn't know why precisely but the original Doom's alpha comes to mind for some reason
but then again that was probably an extremely rough draft that was almost entirely shunned when the devs decided it was going to be a gameplay-driven game at a later point, whereas they already have a full-on concept up and running for Doom 4 so it's probably an unfair comparison
the only two things they can do to appease to the majority at this point would be increasing player speed and making movement more fluid, then there's a chance people would look past the nitpicking and actually enjoy it for what it is
Anonymous
Quoted By:
>>2755941 Yes. Spore springs to mind.
Anonymous
Quoted By:
>>2755876 While I oppose regenerating health, admittedly the shield system worked kinda well, at least in Bioshock Infinite. You have your main life bar, which must be refilled, and your much smaller shield, which regenerates on it's own. Once the shield is down, you lose health, once your health is low enough, you can count on the shield for a narrow timeframe until you can heal yourself. Or so I would think in theory. The shield should only be a thin layer to protect you, not your entire health.
Anonymous
Is there a single good youtube video of someone playing Demonsteele? They all move like console players. I want to show a friend how intense it can be when played by someone who is actually good.
Anonymous
>>2756018 I might be able to record something, but it's been some time since I played DS so I might be a bit rusty. Give me a moment.
Anonymous
>>2755941 Certain fighting games come to mind.
Also, the original Doom went through that as well with how the Alpha had these weird HUD concepts and the game having inventory management for instance.
http://www.gdcvault.com/play/1014627/Classic-Game-Postmortem I think this is a good look at how things changed.
Anonymous
Okay, I really need to figure out how to upgrade my computer and then get a job for money for the parts. I need to play this at 1280x720 windowed to even hope to play it since the maps never load fully and I just lag until I lose connection to the host at full screen. Or maybe that's because the alpha's unoptimized. Who knows? Weirdly if my framerate drops from random stutters, it actually seems to cause me to move slower and everyone to start teleporting around like it's trying to sync back with the server. You have no way of seeing player ping, so that's weird as fuck.
Anonymous
>>2755876 What WAD/pk3 is this?
Anonymous
Quoted By:
>>2756059 post this on the feedback form
Anonymous
Quoted By:
>>2755941 I don't know if it was publicly shown, but the original Unreal was going to have the player be able to transform into monsters to solve puzzles, it got dropped somewhere in development.
Anonymous
>>2756060 Ask Term, though I think some of it is just photoshop.
Anonymous
Hey, Das Cake here, accidently my one month doom break into half a year cause vidyagaem. Does anyone even remotely care about rga2ref anymore? I left the next rather annoying update halfway done, wondering if I should go back to that.
Anonymous
Quoted By:
>>2756057 I think a better example in re Doom is how the press release beta, which was literally meant to show the press what Doom was like, still had limited lives and a score counter with items to collect. And this was a mere 2 months before the final product.
Anonymous
>>2756060 >>2756065 Indeed, it's quite a lot of Photoshop.
Pic related is the load list, though. It's not too different from the last "DOOM THE WAY IT WAS MEANT TO BE PLAYED" image.
>>2756054 I would be interested as well, if you wouldn't mind.
A lot of DemonSteele videos are running around at low difficulties, not dodging shots, standing in place, only using one single weapon, and etc. Being able to see some more fast-paced play would be really cool.
Anonymous
Quoted By:
IT KEEPS HAPPENING
Anonymous
>>2756018 >>2756054 >>2756082 How's this? It's not my finest work, I could've 100%ed it and probably shouldn't have used the Iron Maiden for most of the map, but it should be sufficiently intense.
https://dl.dropboxusercontent.com/u/48332341/zdoom%202015-10-24%2002-05-52-718.avi.webm Anonymous
>>2756110 not familiar with demonsteele, are you invulnerable in that armor? it seems at times you soak shots endlessly and at other times you actively try to dodge them
Anonymous
Quoted By:
>>2756114 The armor has a recharging shield whose effectiveness scales with your rank. At A or S rank, most enemies can't even touch you, but you're still not invincible - see how those barons managed to break it down after I got the yellow key.
Anonymous
Quoted By:
>>2756110 Iron Maiden gives a third jump? I didn't know that..
Anonymous
Quoted By:
>>2755831 action 160 goes for a linedef of control sector
Anonymous
Anonymous
>>2755650 It think that is just the lighting, they walkways above the molten steel are definitely lit in a putrid green.
Anonymous
If anyone feels like critiquing doom 4, I'd recommend that you use the feedback system.
http://doom.com/en-gb/alpha/feedback http://doom.com/en-us/alpha/feedback Anonymous
>>2756070 Were you in charge for that horrible update where the MW3 weaponry was implemented? Because I freaking love my TMP, but the way the sprites stick out so much was bothering me, and they were lacked the fluid animation that the other MW2 guns had. Just my two cents.
Anonymous
>>2756110 How do you get those fists again? And what map pack are you using?
Anonymous
Quoted By:
>>2756513 the map looks like btsx_e1 map31.
Anonymous
>>2752794 looks more like quake 5 arena than doom
Anonymous
>There are literally people out there who want the SSG to have the same power in the new DOOM's multiplayer that it did in the original's Are these people serious? It ruined DOOM 2's Deathmatch big time. Every round was just running up to players and one shotting them.
Anonymous
Quoted By:
>>2756564 this could easily be solved by removing the loadout system and making the ssg difficult to reach.
The OP ssg is overused, but I think it has it's place.
Anonymous
Quoted By:
>>2756564 if they are going to use loadouts they could also just remove it from a loadout option and have it spawn some where in map as a power weapon like the guass rifle or something
Anonymous
Quoted By:
>>2756504 Yeah and no. A server regular sent me new sprite rips every now and then, and I added them to an optional addon file.
They are definitely choppier than voltlock's original rips, but at least he improved the quality later on.
Anonymous
Anonymous
>>2756550 I'm legitimately amused by how overused this meme became in less than a day
Anonymous
>>2756391 Tell them it's slow as shit. Too bad Doombabies like the Halo pace.
Anonymous
>>2756774 It's a valid point, not a meme. Doom's time to kill is really low compared to Quake's. Even if we don't count the SSG, rockets kill in one shot, plasma can kill in as few as three, and the BFG can score several kills with one well-placed shot. Even the regular shotgun is capable of oneshotting, although that's really rare (maybe even impossible with vanilla pRNG?). While soulspheres and megaarmors can slightly increase TTK, it's still nowhere Quake levels. You take two rockets to the face in Quake and you back the fuck off to rebuild your stack. You take two rockets to the face in Doom and you're dead, stack or no.
Anonymous
>>2756550 it looks too slow to be either. it looks like total shit actually. I'd call it "doom 3 arena"
Anonymous
>>2756852 Quake Live is slow as fuck because of the stupid weapon switch times.
Anonymous
>>2756865 Doom has much slower weapon switching than Quake Live are you fucking retarded?
Anonymous
Quoted By:
>>2756852 >You take two rockets to the face in Quake and you back the fuck off to rebuild your stack. It depends. If you were out of control you're probably dead in Quake.
I agree with the general sentiment though.
>>2756865 Lol, no.
Anonymous
>>2756874 After q1 I can't stand anything slower than immediate weapon switching, I even play vanilla doom with quake style weapon switching.
Anonymous
Quoted By:
>>2756850 >>2756859 kek you again? :^)
Anonymous
>>2756880 Do you have ADHD? Legit question.
Anonymous
Quoted By:
>>2756892 Nah, I have no problem playing singleplayer games like that, I just always feel bogged down by whoever got the weapon switch and kill setup before I do.
Anonymous
>>2756850 >Doombabies You keep posting this, what exactly does this mean?
Anonymous
Quoted By:
>>2756918 needs a hard, slow pounding
Anonymous
>>2756880 how do you enable quake style switching?
Anonymous
Quoted By:
>>2756918 It means he is a chronic shitposter.
Anonymous
>>2756931 I think Linguica made a DeHacked patch like several years ago, which allows you to do that.
Put that in the skins folder of your ZDoom or ZDoom derivative, and it should work any time you play anything that isn't a gameplay mod.
Anonymous
Quoted By:
>>2756937 Yeah that's the one I use, use it on Chocolate and I have Prboom+ load it by default.
Anonymous
>>2756852 >talks about SSG and shotgun seperately >claims to be talking about Doom 4 But from what I've seen there isn't two kinds of shotgun; just one shotgun named "super shotgun" that functions like... a shotgun.
Why you talk like this?
Anonymous
>>2756892 weren't you literally whining over quake 2 having slow weapon switching speeds in some thread ago
are you schizophrenic
Anonymous
Doom 2 In Name Only
d2ino.zip (6513 KB, 2014-06-14) - Various, see below
https://www.doomworld.com/idgames/?id=17714 map24: this map's architecture and texturing is excellent, a variety of styles from cramped to wide open. but it is so annoying to play, you can't waste any ammo or health at all. no skill levels either. to reach the end i eventually gave up and turned on infinite ammo.
it's so much worse when a map looks like it should be great but plays awfully. you go through it constantly thinking, i should be loving this but it's constantly hurting me, like an abusive relationship. (with apologies to those stuck in, you know, actual abusive relationships.)
Anonymous
>>2757028 That level is so brown it would fit right into Modern Warfare or one of it's countless clones.
Anonymous
Quoted By:
>>2757020 yes the poster "Anonymous" has multiple personality disorder. or perhaps you're just talking to a different person from some thread agoโฝ
Anonymous
>>2757028 >>2757035 Yeah, I was typing up the exact same comment, but more along the lines of, "it's nice that the author took the time to find different textures that all blend together in a very unapplealing way."
I know there's a splash of green in one screenshot, but would it have killed him to use some different colors?
Anonymous
>>2757028 I've tried playing this multiple times and never got past Map06 and Map07. Those two maps are just so anti-fun that it kills any motivation to continue.
Anonymous
Quoted By:
>>2757035 >>2757040 fair point i guess. i shouldn't have said texturing. i still really like that kind of layout, though, a well-interconnected space, decently but not overly detailed. the lighting is good too.
>>2757041 i avoid this kind of thing by picking random levels and playing them from pistol starts. this usually works better than trying to do a wad in order and carrying inventory from one map to the next, especially with community wads with a low author:map ratio.
Anonymous
Quoted By:
>>2757020 >weren't you literally whining over quake 2 having slow weapon switching speeds in some thread ago No, I was arguing against him, saying it doesn't matter.
Anonymous
Which should I use? Timidity++ or VirtualMIDISynth?
Anonymous
Quoted By:
>>2757019 I wasn't talking about Doom 4. If I were talking about Doom 4, I would've said Doom 4. I haven't played Doom 4, but from what I've heard and seen it's got a high TTK (direct rocket hits only do like 50 damage from what I've heard, and the SSG needs 3-4 solid hits to get a kill), while the original Doom games have a very low one. Hence why people are saying Doom 4 DM looks more like "Quake 5 Arena" than like a Doom game.
Anonymous
Hi, /vr. I tried to make a constantly raising and lowering to certain height floor in gzdoom builder to make it look like cylinder block like
http://www.youtube.com/watch?v=fcHFJdAlxMs with platform perpetual movement and it went rather well, but if i will need the platforms to move up and down simultaineously, what tool should i use?
For everyone triggered by the unaligned textures or filtering: it is not a map, it is just an learning exersise. Anonymous
Anonymous
Quoted By:
so I know I'm not allowed to say actual stuff about it but Doom 4 is pretty fun actually. heavily reminiscent of playing full boost baby face's blaster scout and soldier in TF2.
Anonymous
>>2757106 whether a perpetual floor goes up or down to begin with, is random. this means if your cylinders are all separate sectors (with the same tag number) there's no way to guarantee they'll move in sync.
what you need to do is join or merge the sectors. what this means is that you take two disjoint shapes and make them into the same sector. how you do this depends on the editor you're using. DB has a function for this, i believe; someone else here hopefully knows what it is called and how to access it.
Anonymous
Doomers on 4chan.... You are the most epic!
Anonymous
Anonymous
>>2757131 Oh, thanks. I'll try that.
Anonymous
>>2757139 but that's a female marine anon
also where does your post even come from
Anonymous
>>2757174 http://temp-host.com/download.php?file=kw73ku here's a test map, note the rusty columns are all different sectors and will usually not sync*, while the silver columns are merged into one disjoint sector, so will always appear to move together.
________
* there's a 1/8 chance they will all move together anyway. if they do, kill yourself with the provided rocket launcher and start again ;)
Anonymous
Quoted By:
>>2756330 You don't understand. This isn't lighting.
Anonymous
Anonymous
Quoted By:
>>2757225 It's a bit silly, yes.
Anonymous
Quoted By:
>>2757225 shit posted small version fuck me right
Anonymous
>>2756289 too slow. and compressed to all fuck. but mostly, too slow. a pervasive issue i have with dubstep rhythms. double the beats tempo, please.
Anonymous
Quoted By:
>>2757092 Never used VirtualMIDISynth but Timidity++ werks just fine for me in GZDoom.
Anonymous
>>2757191 Yes, i ended up with solution like this too and sometimes they synchronize, sometimes they dont. Anyway, i started to toy around with builder just because i had an idea to sometime make a hellish ironclad battleship in the sea of blood straight from my dreams.
Anonymous
Quoted By:
>>2757239 It's really clipped. The recording it is based upon wasn't normalised.
Anonymous
Quoted By:
>>2757250 >straight from my dreams heh, my first map germinated the same way. i imagine it's happened to quite a few people over the years. you dream a doom map, wake up, and are compelled to set about recreating it.
Anonymous
Quoted By:
>>2756289 Where is the shred? Did they remove it completely?
Anonymous
Quoted By:
>>2756918 There's this one guy, right? Thinks he's an oldfag.
He's either lying or can't remember shit, talking about how there was no "Doom community" on /v/ and he was the only one in 3x3 threads that had Doom images. Hah.
Anyway. He likes Doom, right? So of course more people talking about Doom, for some reason, pisses him off. Some people are enjoying Doom wrong, and that simply won't do.
So he gets it in his head that everyone in these threads can't possibly be a true Doom fan. No, they must be underage. They must be from /v/. They must like other games, like Halo and Call of Duty. The monsters. They can't actually like Doom, they must be latching on because of the "Doom meme", whatever the fuck that even means.
So basically it's just some dumbass incredibly angry at made-up reasons and wanting to stick around just to be even more angry. He's not very smart.
So any time someone says "Doom babbies" or anything of the sort, he can safely be ignored.
The Skeleton Man !MAxPETUTTk
>>2752302 >http://www.dsogaming.com/screenshot-news/doom-closed-alpha-leaked-images-show-all-available-closed-alpha-weapons/ This is why we don't have any "iconic" weapons anymore, all their designs are fucking trash.
They're literally just pieces of garbage stapled together and have no identity to them, just a mish mash of metallic crap thrown together.
Anonymous
Quoted By:
>>2757139 >epic Put one in the jar.
Anonymous
>>2757331 just like the original doom guns :^)
accordions are metal af guys lmL
The Skeleton Man !MAxPETUTTk
>>2757348 >just like the original doom guns :^) >le ebin rebbit maymay delusion post XD Anonymous
Anonymous
>>2757331 >This is why we don't have any "iconic" weapons anymore there's a lot to be said for low resolution graphics. your imagination fills in the details.
not to mention, a new design rarely stands up to one that has stood the test of time for 20+ years. perhaps it will grow on people.
(personally i don't really care, i have no interest in the new doom, i will continue to play the original as i always have.)
Anonymous
>>2757348 Found the ID Software poster.
Anonymous
>>2757352 where did everything go so wrong?
The Skeleton Man !MAxPETUTTk
>>2757374 >there's a lot to be said for low resolution graphics. your imagination fills in the details. You could use that excuse, if it were true. But the fact is, some designs just aren't good. The feel of the weapons is everything in an FPS, and if they don't feel good, and look good, it's not going to be enjoyable to use.
Anonymous
>>2757374 I doubt people would bitch as much if they dropped the retarded pistol grip and made the slide a bit longer
it's still better than the fucking abomination of a shotgun we had in doom 3
The Skeleton Man !MAxPETUTTk
>>2757372 >there's a lot to be said for low resolution graphics. your imagination fills in the details. You could use that excuse, if it were true. But the fact is, some designs just aren't good. The feel of the weapons is everything in an FPS, and if they don't feel good, and look good, it's not going to be enjoyable to use.
The Skeleton Man !MAxPETUTTk
>>2757392 The only thing wrong with the Doom 3 shotgun was the wide spread it had, design wise, it's sound was great, and it's look was sleek and recognizable. Given the close quarters environments that you were always in, it made sense to have it be an insanely close range weapon, and you could still kill an imp in 2 or 3 shots from 10 meters away.
It's nowhere near as good of a design as Doom 3's shotgun, and is light-years behind Doom 1's.
Anonymous
>>2757393 as someone who just came back from his 10th DM Doom deathmatch I can personally assure you the guns actually feel sleek as shit and are just pretty fun to use in general, perhaps the SSG could use a major buff but they're surprisingly satisfying
and they look most certainly better than the shitty space stapler you posted twice for some reason
Anonymous
Quoted By:
>>2757389 >>2757393 >The feel of the weapons is everything in an FPS i think this is only the case at first. after playing and practising for a while, you learn which weapons are actually powerful and which are more mouth than trousers.
case in point: doom's chaingun is i believe widely agreed to feel underwhelming. however, you eventually notice the first two shots are always 100% accurate. then the thing becomes in fact a highly effective quick-firing, ammunition-conserving sniper rifle.
Anonymous
Quoted By:
>>2757373 >If it goes against my opinion, it has to be shilling! The Skeleton Man !MAxPETUTTk
>>2757404 >and they look most certainly better than the shitty space stapler you posted twice for some reason If they do, then how come they don't? You have the "repeater" which looks like a fucking Destiny weapon (AKA trash) the shotgun, which looks like a pipe modified with junk-yard tech, the HMG, which looks like a rip off of some stupid borderlands weapon, the rocket launcher looks like just another generic tube-launcher, the vortex rifle which is another Destiny weapon, and the Static cannon, which has a similar design to the plasma rifle, as if they ran out of ideas. The guns look like they were designed by kids who have never fired, or examined real weapons in their entire lives, with random bits and pieces of non-sense thrown all over them to make them look "sleek" and "futuristic". Don't even get me started on that abomination of a "grenade".
I've yet to see a game where my prediction of how the gun feels/plays differs from what I predicted, so I'm not going to assume Doom 4 is some god-like bastion that destroys my estimates. The guns are shit so far.
Anonymous
>>2757398 >it's sound was great the only thing to catch your ear is the cocking sound because the firing sound is mostly obscured by the rest of the pellets hitting metal which was annoying as shit
it was underwhelming to say the least tbh
also I wasn't able to fully hear it's firing sound till much later when it was first featured in a mod with a custom shotgun
>and it's look was sleek and recognizable the only thing that sent out the "oh that's a shotgun" message was the elongated barrel, as is the case with most shotguns in newer games including D4's SG to some extent tbh
alpha's SG looked way better than the final version imo
I legitimately laughed my ass off when I played the game for the first time and I saw its pickup model, what the shit is that ballsack thing supposed to be doing on the top of the barrel
>Given the close quarters environments that you were always in, it made sense to have it be an insanely close range weapon this makes sense
>and you could still kill an imp in 2 or 3 shots from 10 meters away you'd have to clinically spaghetti to waste perfectly two or even three shots on imp from further distances having a perfectly fine combat rifle and a pistol that are both able to snipe with perfect accuracy
>It's nowhere near as good of a design as Doom 3's shotgun your
>and is light-years behind Doom 1's opinion
The Skeleton Man !MAxPETUTTk
Quoted By:
>>2757423 >with random bits and pieces of non-sense thrown all over them to make them look "sleek" and "futuristic". Don't even get me started on that abomination of a "grenade". Sorry, I didn't mean "sleek" and "futuristic", what I meant was, "jumbled up" and "futuristic".
Anonymous
>>2757423 Good lord I didn't even have to read the rest of your post to find out you were basically yet another shitter and a terrible nitpicker doing a shit job when you mentioned Doom 4's RL looked like a plastic tube when the original Doom's RL *was* a fucking tube.
>Static cannon >has a similar design to the plasma rifle what the fuck, are you even trying at this point?
The Skeleton Man !MAxPETUTTk
>>2757426 >you'd have to clinically spaghetti to waste perfectly two or even three shots on imp from further distances having a perfectly fine combat rifle and a pistol that are both able to snipe with perfect accuracy Makes no sense, since the shotgun has the most plentiful spread of ammo in the entire game.
The Skeleton Man !MAxPETUTTk
>>2757429 >Good lord I didn't even have to read the rest of your post to Clearly.
>when the original Doom's RL *was* a fucking tube. Really? Or was it a dildo?
>what the fuck, are you even trying at this point? >hurr, I can't into weapon design It's okay, just take a seat, the big boys will be here shortly to pick you up.
>a terrible shitter Oh, really? Is that your faggot opinion? Because I care so much what some dumb-baby has to say about me.
Anonymous
Quoted By:
>>2757430 >bringing up the 300 shells you never get to use balance issue godammit, thanks for making me remember how hard I laughed at that as well
Anonymous
>there are people that haven't filtered skeleton man
Anonymous
Has there been any confirmation about mod tools yet?
Anonymous
Quoted By:
>>2757437 please never take your trip off :^).
The Skeleton Man !MAxPETUTTk
Quoted By:
>>2757445 >there are people so BTFO that they filter me Good.
Anonymous
The Skeleton Man !MAxPETUTTk
>>2757448 Yea, one of the biggest features is their forge mechanic where you can create game modes/maps for SP or MP. Not sure how in depth it is, or if it involves Hell assets though.
Anonymous
>>2757445 Reminder to readers: he's probably replying to himself again, to bait you. But he's too stupid not to slip up. Ignore him.
Anonymous
Quoted By:
>>2757426 I knew I wasn't the only one who disliked the SG in DOOM 3
Anonymous
The Skeleton Man !MAxPETUTTk
>>2757457 >he's probably replying to himself again Ebin meme :^) Glad you agree those posters are retarded man-children.
I'm flattered you're so infatuated with me that you saved my post, by the way, I remember that specific thread, and I'm glad you purposely left out the lower portion of my post where I said I forgot my trip, but alas, you can't shitpost about me if you includ that part, now can you? :^) Anonymous
Man, if the main complaint that can be brought up is "I don't like the way the guns look" then it seems like Doom4 is going to be a fun game. Then again I'm one of those normal people who don't put on a trip and also don't sperg out over the design of a gun. I just don't understand the cognitive dissonance someone can have when they think the original Doom weapons are grade A+ so awesome and amazing yet incredibly low quality (graphically) than anything made today. It's like you're complaining about guns having detail and looking different, and if that's not what you're complaining about then it's tantamount to complaining that the guns don't look the way YOU think they should look; thus they're "shit." At this point complaining about the guns is almost a meme since it's such a blase, insignificant thing to complain about. At least go back to saying it's too slow and Halo-esque instead of complaining about the fucking look of the weapons.
Anonymous
Quoted By:
>>2757465 >A big hearty dose of Marty Anonymous
>>2757465 he looks so nervous and uncomfortable, for some reason. if he was anime he'd have a really big sweat drop
Anonymous
Quoted By:
Wait, no, okay. A wad that provides power ups based around cocktails. But I'm drawing a blank at what possible effects could be with e.g. the following: Cuba Libre Pina Colada Mojito Cosmopolitan Tequila Sunrise
The Skeleton Man !MAxPETUTTk
>>2757470 >if the main complaint brought up Actually the main complaint is that the entire design of the visuals are drab as fuck, and that hell is literally planet piss.
>Then again I'm one of those normal people who don't put on a trip Normal? Or do you mean, "are too stupid to know how a tripcode works"? Because it's really fucking simple, and only a child who's too ignorant to know how one works, would be angry at people for using them.
Anonymous
>>2757469 You got caught shitting. Your name is mud; no-one will assume you are speaking in good faith and will engage with you constructively.
Accept it and become a better person, or stop posting. Preferably both.
Anonymous
>>2757470 The design of the guns is far from the worst part.
The movement is slow and stiff, the weapons are weak and there are a lot of quake elements implemented for some reason.
The game just doesn't play like doom at all, regardless of the visuals.
The Skeleton Man !MAxPETUTTk
>>2757484 >You got caught shitting. No, I didn't, but it's hilarious that you've devised this entire cult around trying to demonize me because I blew you the fuck out that hard in that thread.
Anonymous
Quoted By:
>>2757178 just exclaiming my respect for this thread. I don't know if marine is female, or just didn't cycle off of steroids properly...
Anonymous
>>2757457 kek, he's been shitting on threads all across the board for the past few days. If you look in here someone got all csi and shit with warosu and called him out.
>>2747340 As seen here.
>>2751997 In one thread he shit's all over the ps1 and in another he defends it. He just talks out his ass and says whatever he thinks will piss you off.
Anonymous
Quoted By:
>>2752794 it looks like a more over-the-top halo reach. not necessarily a bad thing but like why is this a doom game again?
Anonymous
>>2757486 Could you please tell me what Doom in 2015 is *supposed* to be?
Because apparently a lot of people think they know what Doom4: The Definitive Doom For Real should've been.
It's almost like sequels do things differently than the games before it. Holy hell that's such a crazy concept it's blowing my mind.
Anonymous
Quoted By:
>>2757487 >trying to demonize me No.
You only get demonized if you collect the Demon Rune.
The Skeleton Man !MAxPETUTTk
>>2757495 >kek, he's been shitting on threads all across the board for the past few days. If you look in here someone got all csi and shit with warosu and called him out. >he's so paranoid he's now calling out random anon's for being me because of how ass-mad and embarassed about himself I made him feel in a doom thread months ago Kek, holy shit, this a new level of insecurity.
I don't even know what the fuck csi stands for or who or what warosu is, holy shit.
Anonymous
Quoted By:
>>2757470 I don't think that's people's main complaint but I agree in general.
>>2757486 >The movement is slow and stiff The stiffness comes from controller gameplay.
Its slower than the originals but it's about fast enough. Faster than most current shooters, and it has no sprint.
What are the Quake elements? Quad damage?
The Skeleton Man !MAxPETUTTk
>>2757498 Doom 4 is literally just Brutal Doom with better graphics and a double jump though.
Doom 3 is the only one that tried something actually new and unique for the series.
Anonymous
>>2757502 >I don't even know what the fuck csi stands for or who or what warosu is, holy shit. Not even him but holy fuck how new are you
Anonymous
>>2757502 hurr duh hurr. You've been called out bro. People caught your ass. Keep crying about it. Maybe you'll start arguing with yourself again. THat would be entertaining. I'm the crt guy bro. Don't come after me. hurr.
Anonymous
Anonymous
>>2757352 >literally your off the rack pump shotgun with wooden furniture >nothing actually special about it at all How iconic.
>ironic shitposting Why is it that every time I see you make a post, it's an incredibly bad post and I'm ashamed that you're here on this board?
Anonymous
>>2757476 It must be scary to stand at a Bethesda E3 conference knowing what reputation you've got to live up to.
Anonymous
>>2757505 That didn't answer the question, at all, which was:
>Could you please tell me what Doom in 2015 is *supposed* to be? Instead you just associate it with something else that's stigmatizing without actually giving examples of how it's the same as BD; which is exactly what a fagster epic ruseman would be doing since it's the classic /v/ shitpost.
And for whatever retort you do give to this, contextual kills that give life/ammo doesn't make it automatically BD, which is the only thing that could be compared to BD; at all.
Anonymous
>>2757498 it always blows my fucking mind how people legitimately think shadow warrior 2 looks better than Doom 4 in any way
at least I was able to tell it was Doom because of the demons, the guns, and doomguy's helmet, granted, mp doesn't look much like doom but that's a whole different story
but I'm still figuring out what features or weapons or even the fucking enemies does the new SW share with its classic counterpart to this day
The Skeleton Man !MAxPETUTTk
>>2757506 >Not even him but holy fuck how new are you Eh *shrugs*
Does anyone actually frequent /vr/? It's more like a vacation board at this point.
Anonymous
Quoted By:
>>2757518 but nobody was talking about shadow warrior!?
Anonymous
>>2757515 Hey there. Nothing wrong with wood. My old gas operated remington has it. Great gun. You'll be even more sorry than you would be if I was carrying the mossberg 500 with plastic like shit I got as a gift. Much more rapid firing.
The Skeleton Man !MAxPETUTTk
>>2757509 >You've been called out bro Okey dokey lol, whatever you say, paranoid schizophrenic.
>People caught your ass. Keep crying about it Caught me doing what? I'm not reading through that whole thread to try and interpret what you think I was posting, and where, in fact, this is first time in weeks I've been on /vr/, because I'm not a regular here.
Anonymous
>>2757521 I do. I like retro games. I like playing them and learning about them. The autism has certainly increased this past week though.
Anonymous
>>2757529 Muh last exchange wit u. I must have da mental illness, da psychological preblums, de mentall ishews. Kek, stay golden ponyboy.
The Skeleton Man !MAxPETUTTk
>>2757515 >every time I see you make a post Why is it that you make up instances of when I post on this board? Please, post a link to the last time you specifically saw me post on here. I can wait.
>>2757517 >something else thats stigmatizing What's stigmatizing about Brutal Doom? That mod kicks ass, especially with the Project Brutality addon.
The Skeleton Man !MAxPETUTTk
>>2757536 >ponyboy Are you implying I go to /mlp/?
Anonymous
>>2757530 i have this thread open pretty much permanently
Anonymous
>>2757502 That last link he provided predicted your incoming temper tantrum.
The Skeleton Man !MAxPETUTTk
>>2757546 >the last link To the thread that I would never post in, because I have no idea what they're talking about in it?
>hyperkin What the fuck even is that?
Anonymous
>>2757538 >Project Brutality kicks ass Get out
Anonymous
>>2757545 I'm not going to reply to the troll anymore. I like these threads and revisit doom and plenty of other shmups yearly. I enjoy hearing about the new stuff going on. Keep up the good works anon. I appreciate it.
Anonymous
>>2757374 Honestly, I think it looks alright, the only thing that bothers me is that round knob that would dig into the side of your wrist.
>>2757392 >it's still better than the fucking abomination of a shotgun we had in doom 3 As far as design, it looked passable to me.
Could have used some sort of stock maybe.
I like how you reloaded two shells at a time, real time saver, more videogames and gameplay mods need to ape that.
What I hated about the Doom 3 shotgun was it's absolutely preposterous spread.
It would spread more than the original SSG would, it was absurd, in the original Doom you could hope to hit an enemy from 25ft away with most of a pattern, in 3 it would pattern all around him and you'd be EXTREMELY lucky to hit even one pellet on the guy.
It's also questionable from a lore standpoint, I mean, would you want your security personnel to be outfitted with a weapon that spreads like a blunderbuss on crack? It's a recipe for accidents and collateral damage.
Anonymous
Quoted By:
>>2757521 >*actions* come on now
Anonymous
Quoted By:
>>2757516 neither of those idiots are fit to lick carmack's boots or suck down romero's it.
good job with the perspiration though.
The Skeleton Man !MAxPETUTTk
>>2757550 >muh vanilla doom >in a thread specifically about doom modding No, YOU get out.
Anonymous
>>2757549 tell us more about your imaginary squirellkin friends. I'm glad the retron saved your marriage bro. My wife is happy for you as well.
Anonymous
I apologize mods. I'm sure you're getting a lot of notifications. Besides that... Anyone know a mod/wad that makes use of the objectives screen? I'm trying to get mine to work through some rather shitty ACS, and I'm trying to find an example to work off of; however, it seems that not many wads have utilized the objectives screen, so now I'm sorta stuck trying to find a non-shite way of displaying secondary objectives. OR if someone knows another way to display a screen with objective information then that'd work too. I just need to find a way to keep the player informed of their options besides a small message at the beginning of each level.
Anonymous
>>2757561 >thread specifically about doom modding not really, no
The Skeleton Man !MAxPETUTTk
Anonymous
Quoted By:
>>2757561 >Muh vanilla Doom I never said that
>In a thread specifically about Doom modding Uh
>DOOM THREAD / RETRO FPS THREAD The Skeleton Man !MAxPETUTTk
>>2757571 Okay, then how about we co-exist peacefully?
>>2757570 >I apologize mods. I'm sure you're getting a lot of notifications From retards who think that their anger is the sole reason for why someone should be banned, kek.
Anonymous
>>2757570 You probably already checked Cold As hell I suppose?
Anonymous
>>2757538 What, am I gonna go into the archive (which lacks like four months of posts last I heard), to look up shitposts you've made?
It's an observation, that every time I see you, you're a belligerent fuckwad and you rub everyone the wrong way.
Why do you act like such a fucking shitcock at all times? Did your parents beat you as a child?
The Skeleton Man !MAxPETUTTk
Quoted By:
>>2757578 >Cold As hell I suppose? Would recommend as well.
I really should replay that.
Anonymous
Anonymous
Quoted By:
>>2757553 >It's a recipe for accidents and collateral damage bear in mind we're talking the one fictional videogame company that leaves hazardous tools and random unprotected machinery scattered around which could easily lacerate you in an instant.
the same company that just couldn't bring themselves to think of a reason as to why most of their employees and workers developed mental issues over time when most of the base leaves off a depressing, heavy dreadful atmosphere due to the omnipresence of extremely drab colors, lack of proper lightning, and just motivational issues in general. not to mention most of these workers had to live about 10,000 km away from their homes and families to work on the futuristic equivalent of a 19th century fabric factory.
Doom 3's UAC was fucking retarded.
Anonymous
Since some people thought the new DOOM's title screen music was too slow, I put together a quick little remix.
Also extended it and popped in some little stuff here and there.
Hope Picosong doesn't make it sound too shitty.
http://picosong.com/6cBs/ Anonymous
>>2757576 No, you're just posting a fuckton of posts with little to no actual discussion of Doom; at all. In fact, you've spent more time discussing yourself than anything related to Doom.
You're incredibly, obviously either pretending to be a retard or you are a retarded; either way, it'd be nice if you would either remove yourself or fix your posting since you're only bringing down the quality of this thread.
But we all know you're here just to be a dip so that's not gonna happen. The Skeleton Man !MAxPETUTTk
>>2757579 >It's an observation, that every time I see you, you're a belligerent fuckwad and you rub everyone the wrong way. No, I just rub YOU the wrong way, since the way I rub autists, is with a bat to the face, and the bat is made out of anti-shitposting.
Sorry you're a squalid fucking mess of a human.
Anonymous
The Skeleton Man !MAxPETUTTk
Quoted By:
>>2757586 >No, you're just posting a fuckton of posts with little to no actual discussion of Doom; at all. In fact, you've spent more time discussing yourself than anything related to Doom. That wouldn't of been a problem if the shitposting autistic rejects, much like you, are purposely trying to make this thread about me. Sorry that I'm calling out faggots that try to make shit up about me and insult me, and thank you for once again, furthering this thread from the point because of your rampant autism in hating tripcode users on the sole basis of them using a tripcode, you make 4chan that much more of a childish place to be ;)
Anonymous
>>2757585 >Doom 64 groaning at the start Anonymous
Anonymous
Anonymous
Quoted By:
>>2757589 >is with a bat to the face careful where you're pointing that edge my man
The Skeleton Man !MAxPETUTTk
>>2757586 >>2757590 19:12:16
19:13:31
Nice samefag.
Anonymous
Quoted By:
>>2757602 no but this is me samefagging.
>>2757590 >>2757598 Anonymous
>>2757585 somebody send this shit to mick gordon.
The Skeleton Man !MAxPETUTTk
>>2757585 That's some fucking beast shit.
Got any more remixes you've done?
The Skeleton Man !MAxPETUTTk
>>2757585 Actually, is there any way you could make this into a wad and have it play as the menu/intermission music for DOOM?
Anonymous
>>2757398 >The only thing wrong with the Doom 3 shotgun was the wide spread it had, I agree on that part, that was fucking terrible.
>design wise, it's sound was great, Eh, it's ok. It could definitively had needed a better boom. And the way the CLANK from the pellets hitting walls would massively overpower the report of the blast itself was dumb and annoying.
>and it's look was sleek It was chunky as fuck, that's one of my least favorite things with Doom 4 weapons, I can deal with them, but they're chunkier than even the Doom 3 weapons, and they were unnecessarily thick.
I've seen LMGs which are sleeker than the Doom 3 shotgun.
>and recognizable. I'll give you that.
>Given the close quarters environments that you were always in, it made sense to have it be an insanely close range weapon, and you could still kill an imp in 2 or 3 shots from 10 meters away. That's not a fucking good shotgun, Jesus, at that distance you would have reliably slain an imp with the original Doom shotgun with one shot most of the time.
If a shotgun in a First Person Shooter can't reliably drop a mook enemy in one shot at 10 meters, I'd say it's a pretty fucking SHIT shotgun.
Anonymous
>>2757627 >and they were unnecessarily thick well, they're pretty much aiming for the "big effing guns" motif after all.
The Skeleton Man !MAxPETUTTk
>>2757627 >If a shotgun in a First Person Shooter can't reliably drop a mook enemy in one shot at 10 meters, I'd say it's a pretty fucking SHIT shotgun. While true for most games, 10-15 meters in Doom 3 was considered "medium" range, because of how cramped it was, most of the time. The Hell levels really opened up and gave you longer ranges of engagement, which made the shotguns weakness really stand out.
Doom 3's plasma gun is still my favorite incarnation of of the plasma gun though.
Anonymous
>>2757642 It all depends on what you load a shotgun with doesn't it?
The Skeleton Man !MAxPETUTTk
Quoted By:
>>2757649 Yea, which is also what I love about Project Brutality, that you can switch between slugs and buckshot.
Anonymous
>>2757398 >first he agrees that the worst part about it was the wide spread >then he goes on to say it made sense for it to be that way because the game was mostly set on close quarters combat derp
Anonymous
>>2757585 87bpm is still far too slow for me sorry.
200% pitch was much better.
Anonymous
>>2757502 >google tripcode >lots of results from /pol/, /v/, /ic/, /tv/, etc >generally conversation often devolves into about him acting like a twatwad, and him being extremely passive aggressive about it, acting smug and superior Do you just travel around 4chan and do this shit on purpose?
Anonymous
>>2757585 Needs the shred.
The Skeleton Man !MAxPETUTTk
>>2757656 >something can't make sense gameplay wise >but still be ugly/bad design wise derp
The Skeleton Man !MAxPETUTTk
>>2757664 >spent the time looking me up >gets angry and uses more insults >still derailing the thread Tell me when you turn 18.
Anonymous
Anonymous
>>2757656 Give up bro. No matter what you say he'll still say some shit to disagree with you. Often he'll just invent it then agree with himself in an epic schizo manner. If you want to watch him lose his mind. Keep going.
>>2757671 Anonymous
Quoted By:
>>2757671 well, the Doom 3 shotgun is really fucking ugly imo, so there you have it
Anonymous
The Skeleton Man !MAxPETUTTk
>>2757686 >samefagging to yourself >uses the insult I used on him dozens of posts back calling him a schizo, now on me >literally in mental denial about his shitposting Just kill yourself, seriously, no more sugar-coating it.
Anonymous
>>2757637 The problem was that they didn't feel like it for most of the time.
>pistol Big and beefy, but has a meek sound, and hits like a pellet gun, it doesn't help that it shoots slow as shit either.
>shotgun Big, but doesn't really feel like it carries any impact.
>smg Overrall alright, but it sounds like a pelletgun.
Chaingun was alright in terms of design, but it should have held 100rds per belt and shoot almost twice as fast.
Plasmagun was ok, but shot too slow.
Grenades were worthless, not only did you have to put away your weapon to use them, but they would seemingly always bounce the opposite way you wanted, they'd bounce out of holes you tried to throw them into, they'd bounce back from around doorways landing in front of your feet.
The chainsaw was perfect.
Anonymous
>>2757695 >s-samefag I think there's at least three different persons here calling you a faggot here. I'm not the only one.
Also it doesn't take any fucking time, I highlight your trip, search it on google, and see archives of you acting like a douche sprinkler, as well as remember how all your posts would always end up getting deleted by mods/janitors whenever you'd post on this board, as far as I could remember.
Anonymous
>>2757696 um
i was referring to doom 4's weapons
pretty much the only two weps in Doom 3 that felt like literal garbage were the regular sg and the bouncy piece of shit grenades
everything else was
pretty mediocre actually, but that's my personal opinion on the matter
>>2757695 >>samefagging to yourself that's not me. I'd post a screenie but you'd most probably call out the inspect element bulsha to try prove otherwise
man you're paranoid
Anonymous
Quoted By:
>>2757656 Another tactic bro.
>>2757695 Apparently we're samefagging.
>He'll do this again and again. Sooner or later he'll start arguing with himself in order to get someone to recognize him. The Skeleton Man !MAxPETUTTk
>>2757710 >>2757715 Just going to skip reading these and filter you, I'm done arguing with schizo autistic faggots, and more specifically, I'm done arguing with you.
Time to get the thread back on topic.
Anonymous
>>2757720 or at least pretend to right tripfag?
Anonymous
>>2757720 You're like a garbage disposal that grinds nothing up but just spits it back out whole.
>>2757686 >Yes... if you missed it I just called you useless. Anonymous
>>2757720 we're all now convinced you're a legitimate victim complex, multiple personality, sociopathic, paranoid schizophrenic special needs manbaby with severe autism.
>filter you also a cathartical free-grade angry shitlord.
if you were a torrent file you'd weight about 15 megs of gay porn downloading at 2kbps.
Anonymous
Quoted By:
>>2757742 Holy kek. :) Nicely phrased.
The Skeleton Man !MAxPETUTTk
>>2757724 >>2757741 >>2757742 >full sperg because I refuse to listen to him cry about my tripcode Okay, you're still filtered kiddy.
Anonymous
Quoted By:
>>2757753 filtered yet you still see and respond to our posts. Do you know what this word "filtered" means?
Anonymous
>>2757742 I'd honestly say he's histrionic and/or a narcissist.
He literally acts like this all the time, I really DO wonder if his parents beat him.
I wish /vr/ had mods, by the way.
Anonymous
Quoted By:
>>2757759 I hope they beat him and will continue until they're dead at this point.
Anonymous
>>2757742 >>2757759 pls no armchair psychology
Anonymous
>>2757773 None from me at least. I just hope your daddy beat the shit out of you. I'm pretty base that way.
The Skeleton Man !MAxPETUTTk
>mfw his ego is so over-blown, self-centered, and self-righteous that he not only shitposts and samefags himself, but he invites friends to come in and back him up in a random thread I'm literally laughing at how mentally ill you are.>catch the word narcissist being thrown around in that last post Oh good lord, the hypocrisy is strong with this mental patient, aint it? What's next? Going to get angry for being proven wrong in some more /vr/ threads later tonight and shitpost about someone claiming they're me again? Kek
Anonymous
>>2757778 i'm not the tripfag nigga, it just triggers me
also the janitor applications were open like a week aago, did you apply?
Anonymous
>>2757773 we never said you'd like how the final diagnose would turn out. now take your meds.
The Skeleton Man !MAxPETUTTk
Quoted By:
>>2757778 >literally calling out other anons who aren't me, as me >>2757783 Looks like my prediction is happening sooner than anticipated, kek. How damaged is your ego at this point? What's a matter, does mommy say mean things to you?
Anonymous
>>2757785 I should have. This past week on /vr/ has left me feeling like i fucked up more and more.
The Skeleton Man !MAxPETUTTk
Quoted By:
>>2757785 >he's literally sperging out and breaking down mentally for being BTFO This is one of the reasons I stopped coming to /vr/.
Just ignore him, maybe he'll kill himself because of the lack of attention.
https://www.youtube.com/watch?v=vJCEmT5Cqk4 Anonymous
Anonymous
sigh... remember this gem I posted about you earlier this week in the retron thread?
The Skeleton Man !MAxPETUTTk
>>2757792 >This past week on /vr/ has left me feeling like i fucked up more and more. I'm sure your parents feel the same way
Anonymous
Quoted By:
>>2757798 i was just being facetious anon. I know ya aren't him
The Skeleton Man !MAxPETUTTk
>>2757802 .....Who? I wasn't here earlier this week, or last week, or the week before.
Anonymous
>>2757803 They would if my money didn't keep the one living one in a decent old folks home. Probably nicer than where you live tbh.
Anonymous
>>2757802 >pic under the post jesus christ
Anonymous
>>2757808 ...you don't even know how obvious you are. Or you do. Who knows. I aint mad nigga. I'm just enjoying the train wreck as I drive by.
The Skeleton Man !MAxPETUTTk
>>2757812 What's that? Filtered? Oh.
Anonymous
Quoted By:
>>2757814 You never experienced the Forbidden One before, anon?
The Skeleton Man !MAxPETUTTk
Anonymous
>>2757821 No that's honest. I love my parents. Even my dead one. Good folks all around. Alzheimer's is a terrible thing. I wish I was rich and could afford all the care my mum needs to live at home. No need for sympathy though. Old age is what it is.
The Skeleton Man !MAxPETUTTk
Anonymous
>>2757827 Nigga that wasn't me. You dizzy dame. Try to keep up with what's going on.
Anonymous
Quoted By:
>>2757829 if only you could tell who is actually who :^).
Anonymous
>>2757829 I actually like that song. :) Maybe you aren't so bad after all. I'm sure you'll prove me wrong presently.
The Skeleton Man !MAxPETUTTk
Anonymous
Quoted By:
>>2757829 >tripfag filtering non-tripfags What a world.
Anonymous
>>2757852 God damnit! I like the trolls taste in music so far.
The Skeleton Man !MAxPETUTTk
>>2757860 >God damnit! I like the differently opinioned persons taste in music so far. FixedThatForU
https://www.youtube.com/watch?v=NwNuQulK6N0 Anonymous
>>2757865 You fixed nothing. I want to hate you but love some ccr as well!
Anonymous
What the fuck are you idiots bickering about now? Shut up and let's discuss how doom 4's repeater rifle is an infinitely better replacement for the original pistol. That thing looks like it has some utility to it Centered sprites of it when?
Anonymous
>>2757865 >>2757868 I also like ladytron. I do have specific dislikes though. Let's see if you hit one.
https://www.youtube.com/watch?v=J2MdJKYsapg Anonymous
Quoted By:
>>2757869 The shotgun is the new pistol replacement, campaign wise.
Yeah I like the repeater. I'm not sure how I feel about having so damn many hitscan weapons tho.
Anonymous
>>2757551 >I like these threads and revisit doom and plenty of other shmups yearly. Doom isn't a shmup, it's a 1st person Robotron! get it right, geeeeeeeez.
The Skeleton Man !MAxPETUTTk
The Skeleton Man !MAxPETUTTk
Quoted By:
>>2757880 >the bioshock developer that made that one doom map and then made an entire article about it and made that reference The thing is, he unironically believed that.
Anonymous
Quoted By:
>>2757886 Yeah, you lost me. I feel good about hating you agian. :)
Anonymous
Quoted By:
>>2757869 it would resemble eriance's plasma rifle a lot.
I'd love to see a centered sprite of the HMG however.
that would be interesting.
Anonymous
Where can I find the 200 min of VR webms that were posted in this thread while that was being made?
Anonymous
Quoted By:
>>2757465 he looks like mark kozelek
Anonymous
>damage floor mazes Is there anything that ruins a level faster?
Anonymous
>>2757585 Noice. Fukken savd
Anonymous
>>2758030 Instant death when falling into radioactive pit.
Anonymous
Quoted By:
>>2758030 >pitch black hallways with hitscanners always on the far end >no switchable lights/night vision goggles I get that you want to create some sort of atmosphere but if there is no contrast with a bit of light and it's can'tseeshitcaptain-tier then fuck you I'm turning the brightness up.
Anonymous
Quoted By:
>>2758030 chaingunners and revenant trap?
Anonymous
Quoted By:
>>2757596 >>2757597 >>2757607 >>2757609 >>2757626 >>2757660 >>2757668 >>2758034 Jesus, thanks guys.
Feedback is always awesome, glad you liked it.
>>2757609 Sorry, this is actually my very first remix.
I've fucked around with audacity and other music before, but never anything like this.
Anonymous
Quoted By:
A mod(?) deleted my post just because the troll responded to it, thanks...
Anonymous
I just finished a quick map i started from boredom.
Here's link:
http://www.mediafire.com/download/glezdk2k2y5e02n/bland.wad Anonymous
>>2757525 Oh don't get me wrong, wood is fine.
I was just saying that there really isn't anything special about the Doom shotgun, it's about as generic as you can get. Which isn't a bad thing, but it's hardly one of Doom's more iconic features.
The Super Shotgun is way more iconic in my opinion.
Anonymous
>>2758248 oh hey, isn't that a browning M1 or something like that?
i remember reading somewhere something about it being (if not among one of) the first automatic shotgun to ever be conceived, or something along those lines??
I'd recognize that "hunchback" foregrip wherever
heh, baby faces' blaster Anonymous
Quoted By:
>>2757869 >Centered sprites but that would take like, a ton of time, anon.
Anonymous
Quoted By:
>>2758030 >maze that isn't on the automap Fuck anyone who does this. You suck shit. Nobody likes your stupid fucking maze.
Anonymous
Anonymous
Anonymous
>>2758287 >M1 Auto 5
It was the first commercially successful self-loading shotgun, yes. Some other designs existed before it, but none which were any popular.
You're also thinking of hump-back, and receiver.
Also that was Clyde Barrow's gun, not Baby Face's.
Anonymous
Quoted By:
This thing still feels gud to use, at least it does to me.
Anonymous
Quoted By:
>>2758030 The fuel rod switch sequence in MAP16 (Deck 3: Core Level) of DTS-T. Fuck that.
Anonymous
Quoted By:
>>2758316 ah yeah, sorry for derping out
i'm just not a /k/ regular at all tbh
>hunchback I derped out hard holy fuck
>that was Clyde Barrow's gun, not Baby Face's strange
would that mean that the Team Fortress 2 devs accidentally fucked that up? because in the game it's called that and barrow's name does not appear anywhere at all
I'd doubt they'd do it without purpose though
I mean, there's literally a pistol that goes with that shotgun baptized "pretty boy's pocket pistol" as in a reference to pretty boy lloyd Anonymous
Quoted By:
Has there ever been a custom monster based off this thing? If not, I think I might try making a sort of reimagining of it.
Anonymous
Trying to play DoomRL, but want to play a new set of maps. Do TNT/Plutonia work with DoomRL? Are they any good? I'm sort of a casual Doom player, so I dunno.
Anonymous
>>2758463 >casual Doom player I'd recommend something like Scythe 1/2 or TNT but definitely not Plutonia; at least not yet at least.
Anonymous
>>2758465 what the fuck? Scythe 2 is way harder than Plutonia. Scythe 1's later maps probably are too
Anonymous
>>2758463 Any set of maps works, try using a loader like ZDL if you want to load lots of wads easily. Just drag everything there and done. If you're playing it along with RPG, then it's a bit more complicated.
Anyway, for IWADS like TNT/Plutonia, it's nothing difficult.
Anonymous
>>2758463 Back to Saturn X is my favorite wad.
Anonymous
Quoted By:
>>2758471 >If you're playing it along with RPG, then it's a bit more complicated namely, you'll lag like shit.
RPG is a fucking resource hog, especially on high monster counter levels.
Anonymous
Quoted By:
>>2758465 >>2758471 >>2758478 Alright, thanks
Decided to check out Scythe first, will probably check out the others
B2SX sounds interesting, so I'll probably check it out after Scythe
Anonymous
so about that matter regarding the one anon who previously asked id by request if they knew about doom 64 did we get a reply?if they basically say "oh that's cool! didn't know about that game! i will shit regardless
Anonymous
>>2758531 I mentioned on here before about wanting to shoot emails to Romero and Carmack to ask about the missing Doom 64 assets. If that's what you're talking about, I never actually did it because I'm a lazy shit.
If someone else shot an email to them, or to id, then I'd like to know how that conversation went, too.
Anonymous
>>2758580 I was talking about this
>>2755341 but yeah, I can totally see romero having the assets somewhere hidden in some uncanny time capsule
it'd be bready gud if we got a hold of those sprites, i'm legit curious to know how the rev and chaingunner were going to look like before they were completely shunned
Anonymous
>>2758596 >chaingunner crap, meant to say mastermind there smh
Anonymous
Quoted By:
>>2758307 heh, that map is cool. same gimmick as scythe map28 but a bit more cartoony, and if you make the finish line you can go back and kill everything afterwards.
Anonymous
>>2758596 >>2758598 Someone really ought to email him and Carmack. If we could get Doom64 sprites for the chaingunner, revenant, archvile, and mastermind, it would be fucking revolutionary.
Anonymous
Quoted By:
>>2758030 large mazes in general really. mazes that are invisible on the automap. open mazes where you're restricted to a path but the monsters can still see and shoot at you from afar. some of the worst examples:
- ndcp2 map17's reactor core, not so much a maze, but you have to find 12 switches in a giant set of tunnels made of multicolored strobelights and 20% damage. there are only just enough radsuits for if you know exactly where you're going to begin with. if you waste any time at all you're screwed.
- hellfire:reborn map07. there is a maze made from corn. the floor is not damaging, but it is made from masked middle textures: invisible on the automap, blocking your sight but not incoming enemy fire. so you're constantly taking damage from fireballs you have no chance to react to. then when you reach the middle, a spiderdemon is released at the edge.
- dickwad2 map04, the whole level is one giant maze of 32-high hedges, hitscanners, and invisible teleporter lines that put you back in the middle.
Anonymous
Quoted By:
>>2758038 i'm not sure what's worse - an instant death trap where you've no time to react, you just had to predict it was coming; or a lava pit where you don't die instantly but there's no way out of it so your sense of hope at finding a lift or teleporter is completely false.
Anonymous
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>>2758608 aight, guess I can bother doing it if no one else is willing to
what's his webpage address now precisely? i hear
rome.ro got shut down or he gave the property of the page away?
am i gonna need something else besides an outlook or gmail acc?
Anonymous
>>2758030 not even halfway through, but at the very fucking beginning of the map.
seriously, what the fuck.
Anonymous
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>>2758632 better at the start than half way through so if you die you don't lose much time or have to replay a lot before you reach it again.
Anonymous
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>>2758632 better at the start than half way through so if you die you don't lose much time or have to replay a lot before you reach it again.
(best not to have it at all though of course!)
Anonymous
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>>2758030 oh wait i have another good one, having to stop every half a second to open another door, or lower another lift. worse if they're those ultra slow perpetually moving lifts.
Anonymous
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>>2758030 PILLAR__________________________________
_______________________________SEQUENCES
______________JUMPING___________________
Anonymous
>>2758204 zdoomism: line 23 is a type 61 SR door without a tag. it should be a manual/D type, i suggest 31 D1 stay open. FDA failed when i opened the secret door, and the level broke.
Anonymous
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>>2758204 >>2758669 (me)so in order to record something useful, i fixed it. here is a 100% exit in 4:04. i noticed the doortracks on the secret door are missing. after making the recording, i fixed that too.
as for the map, well, it's short and simple, mostly rooms, halls, and doors. the red key room was probably the best part. there's a fair amount of floor detailing, such as borders on the halls, the time for which would probably have been better spent making a more interesting interconnected layout with some windows to glimpse between areas. nonetheless, it's a decent short map and i don't regret the time spent on it.
both demos and the fixed wad can be found here:
http://temp-host.com/download.php?file=ae14na Anonymous
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>>2757981 >Where can I find the 200 min of VR webms that were posted in this thread while that was being made? i recorded nearly all of those. i don't have the webms, but i do have all the source lmps from which they were rendered. are you after any one in particular? that said i assume the webms all archived on warosu, if you care to search the threads from the appropriate time period, around mid may to early july 2014.
Anonymous
I asked recently but the answer given did not solve How do I remove armor from a target, to set 0? Removeitem type fails
Anonymous
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>>2758854 I've found a way to damage a target through A_Explode, it would be perfect if not for the explosion "push" radius.
Does anyone know an alternative way to )(non random) damage a target to remove armor? If it can only be done by scripts, could someone help me?
Anonymous
Anonymous
Am I the only one who thinks that Bethesda is pretty bad?
Anonymous
>>2758470 >Scythe 2 is way harder than Plutonia Hell no it's not. You might be retro remembering a later plutonia playthrough, but Scythe 2 doesn't have closets upon closets of chaingunners/revenants/archviles that open up everytime you grab a key, flip a switch, or pick up a weapon.
Plutonia is just attempting to kick you in the dick over and over by opening more and more nooks and crannies that are stuffed with the aformentioned monsters. If you really do believe that Scythe is harder than Plutonia then at least you can admit that Scythe usually puts its challenge in front of you rather than having it spawn/pop out behind you.
Anonymous
>>2759139 I never understood this concept of the 32X ver. of Doom having such "bad music"
The SNES one is worse
Anonymous
Anonymous
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>>2759278 The SNES had an excuse, it doesn't have access to the sound ranges the 32x did, the 32x on the other hand, is just a lazy port
Anonymous
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How do i install h-mode?
Anonymous
>>2759278 The 32x had slightly better sound hardware than the standalone Genesis, which just begs the question why the music was so ba-- Oh who am I kidding, everyone knows it was a rushed port.
Anonymous
>>2759328 >everyone knows it was a rushed port. See, that's the thing I don't get the most. Everyone knows it's a rushed port, alright, but nobody stops doing scatological jokes about its soundtrack. It gets a bit tiresome after a while, imho.
Anonymous
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>>2759337 Heh. Yeah I know how that feels.
Anonymous
>>2759179 The fuck are you talking about, scrub. Scythe2 starts gently, but it utterly kicks Plutonia (and the player) in the balls in the latter ~20 maps. There's nothing in pl that would even remotely resemble the evil of s229.
The meme about PL being all cruel and evil is bullshit. TNT is much more unfair with its chaingunner ambushes and health drought - and they come in the first half of the game, making it one of the few megawads that get easier over time.
Anonymous
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>>2759139 the DooMing of isaac when?
Anonymous
>>2759148 I'm not sure about what everyone else thinks of Bethsoft, but whoever thought it was a good idea to release a video showing *actual gameplay footage* from the closed alpha release BEFORE everyone else had the chance to get inside their MP servers must be mentally-ill and may have been fired already.
Don't get me wrong, it was a genuinely good surprise that the rest of people who couldn't (and may never) get inside the alpha tests could see what's going to be in it (me included), and I can see why they did that and why they planned a video beforehand, but you shouldn't do that as fucking early as they did. It devalues the concept of 'exclusive' closed alpha tests, and now the rest of the world that never bought Wolf:NO to get in the Beta is judging the game in its entirety because of that video.
Yes, even if it's just an alpha right now; that's what you get for doing such a risky move without actually thinking about it first.
Anonymous
>>2759353 At this point it's coming down to preference.
Scythe 2, imo, was actually pretty easy (for the most part) until the later levels where it got logically more difficult. Playing through Plutonia just feels like a boring slog where the player is ambushed on skinny walkways, in tight closets, and often with monsters like chaingunners, revenants, and more often pain elementals/cacos.
I, personally, find it to be an incredibly dickish move to do these things frequently through out each level; which is why I don't like Plutonia and think that it's more difficult than Scythe 2.
If plutonia being cruel is a meme then that means a lot more people think it's true than you; since that's how ideas spread and become memes.
Anonymous
>>2759383 >pic So the game does have melee.
Anonymous
>>2759475 it's just a generic gun butt and kill move.
Anonymous
>>2759479 I know.
Can you do the simple melee instead of the execution? I assume no
Anonymous
>>2759484 If target life is below threshold then execution
If target life is above threshold then melee attack
If no target then melee attack
Anonymous
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>>2759490 Yep, that's what I thought, again.
I'm okay with this.
Anonymous
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>>2759337 Rushed is an explanation, not a justification.
It's a shitty soundtrack.
It's shitty because it's rushed, but it's still shitty.
Anonymous
Anonymous
Anonymous
>>2759353 >>2759387 i don't think the two are fairly comparable, s2 is half a dozen mini episodes covering a great range of difficulties both far below and far above that of plutonia
Anonymous
We're playing UDMX, get in here :: [BE] Montreal :: /vr/ UDMX password: benis
Anonymous
>>2759684 never mind dm is dead
rip
Anonymous
So, if DOOM has difficulty settings, what would their names be, and what would be the potential accompanying image, if any? For prosterity, don't use the original difficulty names. Nightmare-equivilent difficulty would have the Doom4guy standing there with a bloodied face, laughing and grinning psychotically. It seems that their body is being fueled by demonic power. DOOM. The only spot where demons eat your soul- You eat theirs.
Anonymous
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>>2759810 Nightmare was confirmed as a difficulty mode.
Ultra violence isn't going away, it's just not happening.
About the others, dunno.
Anonymous
Anonymous
Anonymous
>>2757585 Can someone post original?
Is it the music of the alpha's main menu?
Anonymous
Anonymous
>>2760006 Thank you so much! XD
Anonymous
Anonymous
>>2759810 may i kindly ask people to avoid referring to doom4 as just "doom", it's too confusing otherwise? thank you for your consideration.
Anonymous
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Heh. There is some of the tune from Doom 3's theme in the beginning.
Anonymous
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>>2756289 Heh. You can hear some of Doom 3's theme in the beginning.
Anonymous
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>>2760032 I think Doom 16 is also a good alternative
Anonymous
>>2760032 Well, they use "DOOM", not "doom".
And I don't think we ever wrote the classic doom as "DOOM" anyway.
But whatever, like anyone cares.
Anonymous
>>2760048 >And I don't think we ever wrote the classic doom as "DOOM" anyway. I've seen some people here do exactly that, though.
Anonymous
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>>2759810 Easy
Very Easy
Bots do it for you.
Anonymous
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>>2759810 Easy
Simplified
Watch Bots Do it
Anonymous
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>>2759583 I really don't think that other faggot has even played Scythe 2 on UV to be saying Plutonia is harder. Probably just another stupid Doom baby voicing yet another clueless opinion. Typical.
Anonymous
>>2760048 >And I don't think we ever wrote the classic doom as "DOOM" anyway. id always referred to it as all-caps DOOM. The community did so inconsistently and mostly settled on "Doom" because writing it in all caps is tiresome.
Anonymous
>>2759353 >TNT is much more unfair with its chaingunner ambushes and health drought Outside of map09 which used an absurd amount of hitscanners, not really.
Anonymous
>>2760081 >>2760095 yeah all caps was a lot more common when it was new, look at the official doom faq, or the UDS, for example
Anonymous
"DOOM 16" has a nice ring to it
Anonymous
>>2760098 Human BBQ is famously one of the most dickish hitscanner maps ever, just try NM on it for hilarity. Wormhole's first room is a giant "fuck you with love ~shitscanners". Hanger will ruin your day with chainer snipers until you learn the hard way what you're supposed to do. Metal... yeah, you know what, it's best if we don't even talk about that final room. Only then comes map09. TNT e1 is dickscanners.wad.
Anonymous
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>>2760095 >>2760101 The obvious solution is to go DooMooD
Anonymous
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>>2760137 Wouldn't that make D64 confusing?
Anonymous
>>2755220 >check it out guys I slowed down the original soundtrack and put it through a fart filter Anonymous
>>2759337 Hey. It's funny to me.
Though there was that video showing off Doom 32x's soundtrack with some EFFORT put in
Anonymous
Is there anything like Turok 2's Gouraud or Frooty Stripes mode for Doom?
Anonymous
>>2760568 Turok was bad, but it had some really amusing cheat modes and some things about it were just great
Anonymous
Anonymous
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>>2759715 >never mind dm is dead boy you just wait until the new Doom hits.
we're either going to see an increase in people wanting to play multiplayer in the old doom, or a decrease in the amount of people in zandro servers because they will be busy with the new game.
Anonymous
Anonymous
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>>2760638 Shoot things hard until they die.
Name it the Gunbulleter. Anonymous
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>>2760638 That hand guard thing should be rev'able like Nero's sword in DMC4.
You rev up the gun to make the bullets shoot faster and thus do more damage, or you rev it up to get the boolets a special effect or some shit like that. It'd be dope.
Anonymous
Anonymous
Chainsaw-melee upgrade for weapon's altfire? Sure, why not.
Anonymous
>>2760638 Is there another angle? I'm not quite sure what I'm looking at.
Anonymous
Anonymous
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>>2760147 >just try NM on it for hilarity. Hitscanners are dickish in general on NM. Even on KDITD.
Anonymous
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>>2760839 Well call me crazy but to me it kinda looks like
a gun. :V Anonymous
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>>2760638 >What should it do? fire big slugs that can go through several things in a row with lots of knockback
Anonymous
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>>2760791 >enemy lifebars with their name man I love this shit. If I wasn't such a lazy fuck I'd consider such a feature for GMOTA.
Then again, seeing as you're capable of damaging half of the entire map with some weapons, it'd look really spastic watching enemy names and life meters jump all over the place.
I'd love to do this for another project though
Anonymous
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>>2760602 >Turok was bad 1 and 2 were great, though.
Anonymous
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>>2760638 That's pretty rad, but am I looking at it wrong?
Anonymous
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>>2760638 Fire a penetrating slug after a charge period. Make it hit hard, but have a lot of downtime.
Anonymous
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>>2760638 Perspective is making that more difficult to perceive than it really should be.
Anonymous
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>>2759993 >>2757585 Original got taken down while I was asleep.
Can someone please share a link? I haven't heard it yet and I really want to.
Anonymous
>>2760638 >What should it do? Start it over, because I fail to name a single good thing about it
Anonymous
Anonymous
Anonymous
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/vr/doom anti-linkrot archive. extraction: convert image to byte stream to get a .tar.xz padded with zero bytes. listing: convert vrdoom151027.png rgb: | unxz --single-stream | tar -vvtf- drwxr-xr-x 1000/1000 0 2015-10-25 11:27 vrdoom151027/ -rw-r--r-- 1000/1000 59789 2015-10-25 08:00 vrdoom151027/bland.wad -rw-r--r-- 1000/1000 59789 2015-10-25 09:35 vrdoom151027/bland-fixed.wad -rw-r--r-- 1000/1000 34662 2015-10-25 09:12 vrdoom151027/bland-fixed-fda-404.lmp -rw-r--r-- 1000/1000 11778 2015-10-25 09:07 vrdoom151027/bland-fda-broken-124.lmp -rw-r--r-- 1000/1000 14741 2015-10-24 21:07 vrdoom151027/perpras.wad -rw-r--r-- 1000/1000 692607 2015-10-24 21:16 vrdoom151027/iceplant2.wad -rw-r--r-- 1000/1000 209782 2015-10-22 10:37 vrdoom151027/iceplant2-2451.lmp -rw-r--r-- 1000/1000 54246 2015-10-13 21:47 vrdoom151027/arturo-624.lmp -rw-r--r-- 1000/1000 3386 2015-10-15 07:08 vrdoom151027/monsters-020.lmp