>>2758139>most of the fun was in those short moments when you finally got the right place for an item or the correct combination and you got to proceedYeah, that's the best thing about those games, it feels great when it happens, but when they're this obtuse, it rarely does. It also doesn't help that some actions may rob you out of points or worst of all, result in a dead end. It's a shame, cause if this were to be implemented better it would mean there's the chance to have multiple incomes decided through different actions and not dialogue choices. Are there any adventure games that take advantatge of this? A friend of mine told me that the new KQ does, and a lot.
And yeah, the smug tone that these games have give them a lot of charm. Those stupid puns and taunts after a death are so moronic I can't not love them. The KQ remakes took this up to eleven. I love that narrator guy.
>>2758158>>2758306Don't worry, anons, I already beat the game.
>>2755875 See? The whale part was not that annoying, you just have to use the arrow keys and stick to the sides of the tongue. The haunted mansion at night is actually much worse, cause it's a lot longer and has that shovel bullshit.
>>2757396>>2758308Are the QfG games actually that good? The only thing I knew about it was that it's got RPG elements. Nice, I already really wanted to play them.
>>2758402Yeah, I was asuming that was as good as it got back then, but in spite of the palette I think it looks great. Stuff like the bodies of water, the details in the cave, even if that part was bullshit; or the evil trees with faces. Also the animation's great. Rosella is really well animated. The ghosts from the haunted mansion too.
>>2758409And then they went back to those treasure hunts with KQ4. Funny how many good ideas KQ3 had, I think it may be the best of the earlier ones. The remake proves this, as it's a fantastic game when you get rid of the interface limitations and dead end bullshit.