>>2764557Wait, it's not a good level of difficulty unless you NEED a hint? I like my adventure games tough and full of challenging puzzles, but I still wouldn't use "I needed a hint" (which is basically "I couldn't figure X out") as a good measure of that.
If you said "I was never stuck for more than 10 minutes" I would understand, but with DotT I had to walk away from the game and think about it for a while to figure out some things. Agree that it's on the easier side compared to, say, Monkey Island 2 though.
Ideally a puzzle game should stump me for long periods, but if I persevere I'll figure it out eventually, even if I have to put the game down and come back a week later.