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What the Virtual Boy could have been

No.2762634 ViewReplyReportDelete
The reason it was red only is that red LEDs were cheap, blue and green weren't. At the time. They fell way down in price just a few years later.

If they waited, it could have been a full color optional peripheral for the N64. That was its other major drawback, not enough hardware power to do satisfying 3D. Red Alarm was about the best it got.

Pair a full color Virtual Boy with the N64 and suddenly you've got something worthwhile. Yes, you'd have to reduce poly count to make N64 games run smoothly when rendering 2 views. But most N64 games were already designed to do that for splitscreen multiplayer.

Also, the N64's 320*240 resolution was pretty close to the VB's 384*224 resolution (technically 1*224 since it was a vertical row of precision timed LEDs plus an oscillating mirror that created the horizontal resolution)

If they were planned to work together from the start, with that resolution, a framerate of 60fps is achieveable providing the game is designed around those constraints. Although if you cannot turn your head, a lower framerate isn't as noticeable.