>>2765373Probably Zelda. Most of my other favorite games never garnered enough to be considered a franchise, or if they did, most of the games are shit.
Ocarina of Time gets a lot of shit hurled at it, but god damn it's so good. To this day, I'm always amazed how solid it is. The game doesn't hold your hand, doesn't bullshit you, and has zero filler. You progress as fast as you want. You can take your time and do everything, explore everywhere and talk to everyone, and likely get all kinds of neat shit to supplement your experience, or you can just fuck everything, make a beeline straight to Ganon's castle, be done with the game in like 7 hours, and the game NEVER slows you down. Considering this game basically wrote the book for 3D adventure gaming on the fly, it did it near-perfectly.
It's a shame that every subsequent Zelda has been a step down. Majora, only slightly, because some of the pre-dungeon tasks are a bit too much like filler. Wind Waker suffers from obviously cut content and miserable pacing at the beginning and ending. Twilight Princess, I haven't played since it came out, but I recall feeling greatly annoyed by the mandatory wolf segments, and being forced to find "tears of light" or whatever to unlock new areas to progress. And well, we could fill a book with Skyward Sword's problems.