>>2767252They also did some really good subtle themeing. We want a single "world" that takes place in a small enough area that only having a environment , (in this case temperate, with forests, plains woods, rocky islands and such) makes sense, how do we have a "sky" area? High up hills with old broken bridges. How do we have ice, put all the ice levels underground away from the sun and so on.
The Internet loves to argue, tiresomely, whether or not Super Mario World is superior to Super Mario Bros. 3. It’s a meaningless debate, as both games are the result of distilling the same basic premise -- Mario runs and jumps -- through completely different philosophical filters.
Mario 3 was the ultimate expression of the high-speed arcade-style action seen in the original Super Mario Bros.; its levels were brief, its controls nimble, its challenges up-front and obvious. Mario 3 was meant to be played quickly, and its lack of save states was no coincidence; players weren’t meant to explore the entire game in a single go, but rather to replay it and take different routes, experiencing something new each time.
World, on the other hand, elaborated on the more exploratory component of the series. It didn’t simply continue the Mario series’ tradition of hiding things out of the way and rewarding gamers for taking the road less travelled; on the contrary, it canonized that concept. World moved at a more measured pace, with slower and more precise controls