>>2767974>I don't have a camera. You're misrepresenting my argument because you can't defend against it. Either that or you're an idiot.But what argument? You say IV is slow, I say I don't think it's any slower than any other Castlevania game.
I already said maybe the big sprites might give the illusion that the game is slower, but as for Simon actually being slower than in, say, Castlevania 1 or Chronicles? I don't think so.
Thanks for the free ad-hominem, by the way. Helps my argument, I guess.
>Are you saying many Snes games don't suffer from slowdown? Because that would be a blatant lie.What? I already said I know IV has some slowdown, in the spinning room, and in the Clockwork Mansion mid-boss. The slowdown when theres many enemies on screen isn't really that noticeable and doesn't affects the game, and definitely I'm sure with only 2 enemies on screen, there's no slowdown. Again - feel free to prove me wrong with video proof. You don't need a camera, just find some gameplay footage and use some video editor.
You also say SNES games suffered from "extreme" slowdown, "just like IV", I think you're exaggerating a bit with the EXTREME part, aren't ya, anti-nintendo guy?
>How do you define 'go'? You could play all the levels on Rondo in one 'go' if you play them consequtively. I mean that you can just start a file and play through all the levels, you have to choose your path, and if you want to play the alternate stages, you have to either start over, or select them from an existing file with them unlocked. But there's no way to play for example level 5 and level 5' in the same playthrough. Hope that's clear.
I still like branching paths, but I don't think not having them is a deal breaker. At any rate, I respect if it is for you, but don't expect me to take your opinion as fact, okay?
And you seriously think the word "fandom" is used only by modern online social networks? How old are you?